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Intel Was Wrong

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Author Comments

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Thanks for the frontpage! It's an honor for me ^_^
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09/22/14
Version 1.4 released - new stable build with lots of bug fixes.
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03/27/14
Fixed bug with getting trapped in combat. Possibility of negative events was decreased.
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03/26/14
Fixed bug with invisible enemies and player on combat screen.
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03/25/14
Version 1.3 released - new update with bug fixes and balance tweaking! Changelog can be found below.
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03/23/14
Version 1.2 released - new update with level up system and more! Changelog can be found below.
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03/19/14
Version 1.1 released - major update with tons of new possibilities! Changelog can be found below.
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War with Federation lasts for years... Your commander decided to warp you near the secret Federation facility in nearby star system. It should be your first top secret mission. However coordinates from intel report were incorrect and you were warped into unknown sector of space. Base is not responding. Seems you are out of communication range. Now you are completely lost in the middle of nowhere. For how long will you manage to survive?

Features of the game:
- procedural generated galaxy map (including planetary systems around each star);
- lots of random events sometimes good and sometimes bad;
- funny aliens;
- space and ground combat;
- loot collecting;
- permadeath (and lots of ways to die including exploding stars!).

Game was made for Procedural Death Jam.

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VERSION HISTORY
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1.4 - 22/09/14
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Changelog:
- fixed bug with inventory;
- fixed bug with combat initialization;
- code optimization;
- lots of small changes and fixes.
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1.32 - 27/03/14
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Changelog:
- fixed bug with getting trapped in combat;
- possibility of negative events was decreased.
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1.31 - 26/03/14
___________________
Changelog:
- fixed bug with invisible enemies and player on combat screen.
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1.3 - 25/03/14
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Changelog:
- fixed bug with incorrect starting combat;
- fixed bug with recharging shield;
- completely redesigned ground and space combat;
- added indicator for player's HP on combat screen;
- enemy spaceships' hull capacity reduced by 25%;
- added more detailed controls description.
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1.2 - 23/03/14
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Changelog:
- added level-up system with starting bonuses (accessible from "extras" section of main menu);
- added happy end;
- added new event icons;
- added inventory slots highlights;
- fixed bug with swaping items;
- fixed bug with disappearing items;
- redesigned background;
- minor bug fixes and balance tweaks.
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1.1 - 19/03/14
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Changelog:
- added tons of new equipment (including planet analyzers!);
- added special items that help to make friends or blackmail aliens;
- added combat rewards;
- added possibility to avoid insta-kill events with certain items;
- the possibility of insta-kill events is reduced by 30%;
- negative effect from "Gravitation Well" effect was nerfed;
- improved space combat balance and AI;
- fixed bug with combat music delay;
- changed old ugly icons for inventory slots and items;
- and, of course, minor bug fixes and balance tweaks.
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1.0 - 15/03/14
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This game is ok,but is there any way to remove the instant death events and the fights on your first planet

Wolod responds:

Unfortunately it's not possible right now. There are good news however. I'm going to release my new game really soon. I'll update few of my older games right before that release. And this game needs new patch badly, I know. I'll remove instant death events from the few first planets (planned that myself for a long time).

Credits & Info

Views
37,692
Faves:
113
Votes
131
Score
3.66 / 5.00

Uploaded
Mar 15, 2014
12:11 PM EDT
Software
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