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Intel Was Wrong

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Author Comments

Thanks for the frontpage! It's an honor for me ^_^
Version 1.4 released - new stable build with lots of bug fixes.
Fixed bug with getting trapped in combat. Possibility of negative events was decreased.
Fixed bug with invisible enemies and player on combat screen.
Version 1.3 released - new update with bug fixes and balance tweaking! Changelog can be found below.
Version 1.2 released - new update with level up system and more! Changelog can be found below.
Version 1.1 released - major update with tons of new possibilities! Changelog can be found below.

War with Federation lasts for years... Your commander decided to warp you near the secret Federation facility in nearby star system. It should be your first top secret mission. However coordinates from intel report were incorrect and you were warped into unknown sector of space. Base is not responding. Seems you are out of communication range. Now you are completely lost in the middle of nowhere. For how long will you manage to survive?

Features of the game:
- procedural generated galaxy map (including planetary systems around each star);
- lots of random events sometimes good and sometimes bad;
- funny aliens;
- space and ground combat;
- loot collecting;
- permadeath (and lots of ways to die including exploding stars!).

Game was made for Procedural Death Jam.

1.4 - 22/09/14
- fixed bug with inventory;
- fixed bug with combat initialization;
- code optimization;
- lots of small changes and fixes.
1.32 - 27/03/14
- fixed bug with getting trapped in combat;
- possibility of negative events was decreased.
1.31 - 26/03/14
- fixed bug with invisible enemies and player on combat screen.
1.3 - 25/03/14
- fixed bug with incorrect starting combat;
- fixed bug with recharging shield;
- completely redesigned ground and space combat;
- added indicator for player's HP on combat screen;
- enemy spaceships' hull capacity reduced by 25%;
- added more detailed controls description.
1.2 - 23/03/14
- added level-up system with starting bonuses (accessible from "extras" section of main menu);
- added happy end;
- added new event icons;
- added inventory slots highlights;
- fixed bug with swaping items;
- fixed bug with disappearing items;
- redesigned background;
- minor bug fixes and balance tweaks.
1.1 - 19/03/14
- added tons of new equipment (including planet analyzers!);
- added special items that help to make friends or blackmail aliens;
- added combat rewards;
- added possibility to avoid insta-kill events with certain items;
- the possibility of insta-kill events is reduced by 30%;
- negative effect from "Gravitation Well" effect was nerfed;
- improved space combat balance and AI;
- fixed bug with combat music delay;
- changed old ugly icons for inventory slots and items;
- and, of course, minor bug fixes and balance tweaks.
1.0 - 15/03/14

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This game is ok,but is there any way to remove the instant death events and the fights on your first planet

Wolod responds:

Unfortunately it's not possible right now. There are good news however. I'm going to release my new game really soon. I'll update few of my older games right before that release. And this game needs new patch badly, I know. I'll remove instant death events from the few first planets (planned that myself for a long time).

I really like this game. It feels like Binding of Isaac mixed with Metroid, and that's a really good combination.
But honestly, it feels a but unfinished, but I can let that slide since this is a free non-profit indie game on Newgrounds. But some gameplay updates would really do some good. For example, allowing the addition of backup fuel power-ups, or an expanded map. Also, try making some star systems more unique, such as a binary system, or a proto-star.
My second complaint is with the luck-based gameplay. Now, if you're going for a realistic space-exploration game, this would be perfectly acceptable, and you can disregard this whole paragraph. Even so, the instant-kill events, while annoying, should have some skill factor in them, even to something as little as clicking the screen really fast. In fact, everything should have some skill factor implemented, from exploration to finding resources.
But other than that, I like this game. It has a very prominent Metroid Prime 3: Corruption feel to it, and that game was AWESOME. While everything does feel a bit basic, this game has barely been out a year, and updates are probably still on the way. I have high expectations for a gmae with this much potential.

Wolod responds:

Glad that you've liked it!
Originally it was a simple game made for Procedural Death jam in 6 days. And there were lots of updates already.
Maybe I'll make one more final update to this game in the nearby future. But my primary goal is to make a sequel which will be much more deeper, polished and fun to play. All the feedback collected on Intel Was Wrong will be kept in mind while I'll be developing sequel.

holy crap the music is way too loud compared to the sound effects.

Wolod responds:

You can always mute the game. It's impossible to please everyone, you know. But if I'll be working on an update, I'll make the music a little bit quite.

Great game. minor bugs include movement in battles stinks sometimes, could use more instruction, and starting out can be a bear sometimes.also it would be nice if the scanners told you what kind of danger was on the planets (i.e. battles vs. cataclysms). otherwise i love the randomness and uniqueness of each adventure.

Wolod responds:

Thanks for the feedback! I'm planning to create a sequel when I'll have more spare time. I'll use all the feedback I've received on this game to make it as polished and user-friendly as possible.

This game is too hard.
Fights are too hard w/o good weapons. Shields are useless, so are some weapons. Too many random alien encounters. And even if you manage to live trough that, you instatntly die from a random encountement.
If it was playable, it would be a nice game.

Wolod responds:

This game is supposed to be hard. It's roguelike in space. After few playthroughs you'll level up eventually, improving your starting stats. And this will make game much easier. For me game game becomes really easy after level 5 (which grants you basic shield).

Credits & Info

3.77 / 5.00

Mar 15, 2014
12:11 PM EDT
  • Audacity
  • FL Studio
  • Paint.net
  • Construct 2