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Hydranought

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25K XP 10 Points

Earn a total of 25000 XP

Scrapper 10 Points

Destroy a total of 5000 ships

100 battles 25 Points

Win 100 battles across any number of areas

50K XP 25 Points

Earn a total of 50000 XP

Demolisher 25 Points

Destroy a total of 15000 ships

Anger everybody 50 Points

Win 10 battles in the final area

Author Comments

In Hydranought, the follow-up to Ultranought, you have control over a powerful warbase. Battle the races of Xyth to gain access to their technology and use it to conquer the galaxy.

Hydranought features a detailed skill system that allows you to boost various aspectes of the technology you have access to. This includes one passive and two active skills and 4 ships with varying abilities per race (and there are 8 races). Battle opponents of varying difficulties across 17 areas.

Reviews


Great game. You could use hot keys and auto build functions though


People find this review helpful!

I have a problem. Whenever i invest my skill points, when i'm done , i can't exit the menu because the Exit button can't be clicked.



the concept of the game is impressive, but the gameplay itself is tedious and boring, spam units, win, fight the same dudes like 5 times the same way, then go spam units at the other 7 races for 4 hours straight... ugh


People find this review helpful!

Having played several of the trade card games, I was familiar with the races and ships here, and enjoyed a different take on using the races.

Unfortunately the graphics for each race seem to be mixed up a bit, making it difficult to know which race's ships are on auto, and which ones are not.

More experience is awarded for killing more enemy ships, but aside from the doubling for the win, there is no base destruction reward, making experience for leveling up skills 100% dependent on killing as many enemy ships as possible. This in turn means a "pull your punches" strategy to building up your abilities. The faster and more decisively you beat an enemy, the lower the reward.

The other major problem is the need to click all 8 races and adjust things for each "tab" with the default for each race being the energy level effect "button" that you never need to adjust. This means extra clicking every time you go through all 8 races to pick either the auto upgrade for energy, or to toggle auto-build on or off for the ships. Launching waves with all 8 races is pretty much impossible as a result, as is toggling skills of multiple races as a "set" also out of the question.

Minor bug is that once I had about 3 races' ships unlocked, I stopped seeing any fire from any ships, so that ships simply drift towards each other, then vanish. Bases also stopped firing, but kept killing ships.

Overall, a fun game for an hour or 2, but that's about it. Quickly gets to be too cumbersome and repetative to really be fun, and the controls prevent implementing complex strategies beyond "turn everything to auto and wait."



Wish there was a way to set the default to all auto build or a similar option. Overall fun but repetitive.


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Credits & Info

Views
20,263
Votes
690
Score
3.74 / 5.00

Uploaded
Nov 30, 2013
8:53 AM EST
Genre
Strategy - Other
Tags