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Tie Fighter Assault SE

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Credits & Info

Uploaded
Oct 26, 2013 | 1:56 PM EDT

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Asteroid Field 5 Points Complete Area 2
Death Star Approach 5 Points Complete Area 3
Yavin 4 Orbit 5 Points Complete Area 1
Death Star Surface 10 Points Complete Area 4
2P Classic Clear 25 Points Finish the game in 2P Classic Mode
A-Wing Clear 25 Points Finish the game using Luciara's A-Wing
B-Wing Clear 25 Points Finish the game using Melanie's B-Wing
Millennium Falcon Clear 25 Points Finish the game using Teejay's Millennium Falcon
Outrider Clear 25 Points Finish the game using Teejay's Outrider
Tie Defender Clear 25 Points Finish the game using Darth Umbra's Tie Defender
Tie Phantom Clear 25 Points Finish the game using Darth Umbra's Tie Phantom
X-Wing Clear 25 Points Finish the game using Luciara's X-Wing
Y-Wing Clear 25 Points Finish the game using Melanie's Y-Wing
Survival 50k 50 Points Score 50k in Survival Mode
Survival 100k 100 Points Score 100k in Survival Mode
Medal of Bravery Secret Medal: Unlock this medal to view its details!

Author Comments

A long time ago in a FLA file not so far away... I started this project. I've been working on this for almost a year (most of which was procrastinating), but now its finally finished.
In a nutshell, it's the battle of Yavin, only with my SW fan characters. There's 3 game play modes - story mode, survival mode, and 2 player classic mode. No sprites or google images here, all artwork is done by me and some by my friend Eastbeast. However, I did have to lower the quality of some of the graphics, especially the 3d scenes, to keep the file size under control.

------Controls-----
Movement = Mouse or WASD/Arrow keys
Fire weapons = Left click or Space bar
Toggle autofire = F key (L key for 2P)
Pause = CTRL key

-----Cast-----
Potnyx = Lucia-Arah
Anjidu = Melanie
Teejaynumber13 = Himself, Darth vader
Budj = Jan Dodonna

This game was originally supposed to be a modest improvement over my original, just enough to learn the basics of making a shooter in AS3. But I ended up going all out on this one and I learned a ton of code. What really helped me finish this game was two things. My "KaijuKing Must Die" game which helped me solve some problems I was having with the code in this one. And getting Flash CC which was able to handle the large file size without crashing every ten seconds like CS4 did.

A special thanks to Wade Fulp for raising my upload limit. To my friend Esty for the great ending animation and help with some artwork, and to Evil-Dog for some last minute coding advice which led to me solving the issue with the save browser. And a big NO thanks to the pretentious "figure it out yourself" pricks on the NG forums for being 99% useless during this project.

As always, I love getting comments on my work, so please leave one. And I especially appreciate those who elaborate. If you liked it, what did you like about it? And if you hated it, what did you hate about it?

Please enjoy Tie Fighter Assault: Special Edition. Oh and let me know if you spot any bugs or if the game does something weird. And keep your eyes peeled for the easter egg.

Reviews


IcemanTheFlashIcemanTheFlash

Rated 5 / 5 stars

thumbs up for that game is awesome,almost like the real star wars
i enjoy it!!!



EASTBEASTEASTBEAST

Rated 5 / 5 stars

A lot of what I have said you already know, but I felt like writing a review anyway. Hypothetically, if I didn't know who you are and played this, I would be vastly impressed by the variants of game play introduced throughout. I don't think I have seen something like it on NG. Going from a vertical shooter to free range to horizontal shooter. On top of that, the 3d is well executed with the ships. A lot of new elements at work in here I personally haven't seen in a ng game before.

Anyway, what I am trying to say is that the quality of it stands throughout. Sure, I got to test it and make some of the 2-d art, so my opinion can be taken with a grain of salt. But as far as your art and programming goes, it is a milestone for how far you have come as an artist.

Regards


teejay-number13 responds:

Thanks bro. It would have been better to release over the summer, because most of the SL is busy with school and all. So I kind of feel like like my project is a little unnoticed compared to some of our others anyway.


RubensTUIRubensTUI

Rated 5 / 5 stars

My God! An incredible Remastered version from the older one!!!!!!!!!!!!! You've Got my respect dude! I liked the work you put on it!


teejay-number13 responds:

Thank you! I'm glad you liked it.


fromTerracefromTerrace

Rated 5 / 5 stars

R2D2 is one helluva mechanic



pacheco1989pacheco1989

Rated 5 / 5 stars

Very nicely done. One of the few real full games I've found here, although short.
With a lot of reasons and tricks to replay, nicely done graphics and cutscenes, variety of gameplay (loved the top down stage), good interaction between the selectable players in the game and each with their personality traces, anyways... really good!
The only two things I want to note are that the game is too short and relatively easy.
Thanks!


teejay-number13 responds:

I think the shorter story mode is a good idea. That way people can at least make it to the end before it loses their interest. And then there are extra characters/rewards for those who want to keep playing.