With a complex game like this, the instructions shouldn't be optional. If I haven't played before, I -will- need to see them before I start.
Then there's the instructions:
* The text at the bottom of almost every panel goes off the screen. I don't know what was there.
* With a war game that has multiple buttons, tooltips can be very helpful in telling the player what things do without them having to remember (which is harder when you're busy).
* If a screen has a forward button, it should have a back button as well. Symmetry, and I also may have missed something in the previous screen. Exception for the first and last screens. An escape button from the menu is also nice, in case I find what I'm looking through and I don't want to look at the rest.
* "When your units achieved an enemy hero, him will be harmed". If English isn't your first language, then running it by a translator or someone who speaks it natively would help to fix things like this. It breaks immersion when my brain suddenly stops to say 'wait...what? Let me try reading that again.' Please don't take this as a slam against you. English can be quite a difficult language for people that aren't used to it. I see that you did use a spellchecker, which I commend. Many submissions here have typos.
I have no idea how to get units to spawn in the correct area, so I can't play this. An interactive tutorial would be very helpful in a situation like this.