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Go through the daily mail route of the forests postman. A small game the the Construct 2 contest.

-- Controls --
All you need is your mouse to play!

'M' to mute
'P' to pause

-- Note --
Touch controls (if playing on a phone) are a bit iffy at the moment, I am in the process of trying to touch them up a bit!


Very interesting game. No real instructions, you just hit play and start playing. It's a bit unclear what to do at first, but after the first few deaths the objective becomes obvious. I like that you give no instructions at all here. Sure, tutorials are nice, but I'm really fed up with the "tutorial levels" where you get stopped by a text pop up every other minute.

The controls are nice and simple, just point and click. Maybe it's a bit too much of "trial and error" here, but it's the concept you chose for this game, and you stick to it, no matter what. And that's what I like.

I also give you points for the art. Everything looks a bit sloppy, but it also looks "hand drawn", which is pretty cool, imo.

The music just isn't my kind of thing, but at least you implemented a way to mute it. Another point for that. ;)

Overall: Interesting concept; nice art; not so good music, but it can be muted.

{ Review Request Club }

People find this review helpful!

A very interesting game, I liked the styling in particular. It's a little hard for me to review as the only thing I can think to improve it would be to add more content but as it stats in the author comment that this was "a small game" it wouldn't be fair to mark it down for that, really. So I won't.

The music used for the background was a good choice as it lent the game a tranquil feel, even when you kept dying at the same point over and over.

- Review Request Club -

The style is beautiful I love the hand drawn look of everything. As others have said this is a game that doesn't hold your hand and I love it for it. Its a simple concept but has more depth than you would think. Don't believe the naysayers, its a solid game!

Jhomas responds:

:) thanks for the re-assuring words!

I thoroughly enjoyed that the game didn't treat me like an idiot, and let me figure out on my own. I was having a lot of fun, while I could play it. At around the second "level", if you will, the game just cuts to nothing but the background halfway through. I was really looking forward to playing the rest.

Jhomas responds:

I have heard this happens! Could you please PM me the browser you were using / OS? I havn't been able to reproduce it on my own system. Thanks for the review!

I thought it was decently fun. It took me a while to figure out what was going, though, and I have a feeling that's contributing to the low scores. At first, it seems to be your typical auto-running game. You go along, clicking to jump (and it seems to work, since the character jumps at the same time), and suddenly you find an obstacle you can't get past. You repeat a few times before you realize you can also click the boxes to get rid of them. Now you're trying to jump by clicking and click the boxes at the same time, which is quite the task...also, you eventually realize you can only jump at the end of platforms, which is weird....then you finally realizing that not only is it auto-running, but auto-*jumping* too! Then the game starts making sense and being fun.

So basically, it can take a while before the game is enjoyable, so if people are confused and give up, they might rate it down before they have the chance to see 90% of the game. A very simple line of text or even a couple arrows could fix this.

Jhomas responds:

I wanted to keep the game as tutorial free as possible while I was designing it. But I completely agree with you, even a little drawing of a cursor showing the player to click the breakable boxes would probably suffice, I will see if I can shoe-horn this in.
Thanks for the review!

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Credits & Info

2.53 / 5.00

Apr 29, 2013
1:41 PM EDT
Action - Platformer - Hop and Bop