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Starship Commander

rated 3.84 / 5 stars
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Strategy - Real-time (RTS)

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Credits & Info

Mar 8, 2013 | 1:36 PM EST
  • Daily 4th Place March 10, 2013

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Author Comments

Starship Commander is a , 4x RTS game similar to MOO (Master of Orion), in which your task is to conquer the galaxy. Do this by growing your planets, producing fleets, and destroying the enemy. Building planetary facilities, research technologies, and assemble fleets to protect, and attack.

WARNING!!! i update this alot, so please make sure you are playing the newest version, as not to report old bugs that have already been addressed. You can see the version right on the home intro screen.

Current version is: 1.5
please report any bugs, ill fix em :)



Rated 4.5 / 5 stars

Its a good game, Bit complicated. Also you could make the fights and planets more graphical, animation, shooting etc

Gets 4.5 from me

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momoguru responds:

i plan on adding a few more features, then i'll do some eye candy :) thanx for the feedback and rating!


Rated 4.5 / 5 stars

There is great potential for this game, though it's in need of some tweaks here and there. Supporting the mouse wheel while navigating through production menus would help. As well more sound cues to signify when certain things happen and an Event Feed instead of just those little block to let you know when something happens. I miss about 70% of events due to being too pre-occupied with the Micro management the game needs you to do. Also, It might be intentional, but if a planet is under attack with no fleet to guard it, ALL Launch controls fail to launch anything except Launch all. Which can really suck if you're just got done making a colony ship and/or don't want to send your transport ships in dock, out to get slaughtered.


Rated 4.5 / 5 stars

An easy way to win levels: Make 2 of each building, 2 of each research,and 5 probes and scouts,and that's a good way to start off a level.


Rated 4.5 / 5 stars

would be cool if we could assemble multiple fleets in our own way

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Rated 4.5 / 5 stars

I wonder why you can't position fleets to either "patrol an area" or send them to an area of space. You have to send them to either planets or crates and took me forever to build up the engines to get there. However with that problem aside one of the best strategy games on the internet. Seriously good job.

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momoguru responds:

i am considering adding space objects that will not disappear when u land on them these will be like jump stations or something to allow for better movement.