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Alright. Boss is sorta impossible

The movement is very slow and lags. I can hardly play it at all. This game is a no for me

Interesting that you would choose to include a life philosophy as the basis of the levels. Are you powerless in this world? yes or no. Are you going to give up? yes or no. It does make for some interesting choices, although this is definitely one game that is more in the "game as art" category. I definitely noticed the slow-down when the name plate text hit the ground. IMO, art majors suck at scripting. As a programmer, this bug leads me to believe that collisions are being processed with that one object way more than they should be, resulting in an incredible slow-down. It would be nice to see an art game with a little more substance than just the basics. This goes in with another game I played that dealt with apples and I think it was something about the inevitability of death. But it had very simple scripts and not a lot of substance to it. I would say the same could apply to this game. A little more substance and plot would go a long way toward helping the "games as art" community, imo. You can still get your philosophical point in with sharper physics, better collisions and pickups that are more than just fetch items and simple control mechanisms.

tl;dr art major games lack substance.

Maybe if you made the game better, it wouldn't be as bad.


Credits & Info

2.04 / 5.00

Jan 12, 2013
11:42 AM EST