LOL. Just left a review on your other game asking for another... and here it is! I must say I enjoy this one so much more. With more dialog, characters, and descriptions of surroundings, I felt myself becoming immersed in the storyline, each choice leaving me to wonder what the consequences of that decision will be. The subtle zombie pic in the background was a welcome addition to the game, adding to the atmosphere.
While it would be nice if there was an option to go back to your previous decision if you die, especially when you get towards the end and have tons of dialog to go through, the "continue" button responds quickly to allow you to zoom through the pages, so it's only a minor inconvenience.
I find that too often a great game is ruined by the player struggling to read text, whether it's multiple misspellings, or improper sentence structure. Not so in this case. Your flow of words and the fact that you seem to have actually proofread your text makes this game stand out. There were a few mistakes, such as an out of place quotation mark here and there, but those mistakes were overshadowed by the fact that you spelled correctly, used correct English mechanics (for the most part, hehe), used a plethora of adjectives and descriptions, and most importantly....used proper SYNTAX!! To me, the improper use of these things tends to make any game, regardless of genre or type, lose much of the atmosphere they were trying to create. Never underestimate the power of words. Your conscientiousness to this often overlooked aspect of flash games was much appreciated!!!
The only thing that I really had a problem with was the music. It was a nice touch for those pages in which extreme actions were taking place, such as running from a horde, fighting for your life, etc. It really created a feeling of urgency. However, the constant loop, detracted from the mood of other scenes and elements, such as when the characters are resting in the bedroom and stocking up on weapons, or after they kill the zombie family and are gathering up food. I ended up having to mute my speakers after a while. Perhaps something much softer and slower for those calm scenes would help create that feeling of respite, that "calm before the storm" effect, if you will.
Overall, I found this game to be thoroughly enjoyable and immersive. Keep it up!