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Tincan 2

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PRESS M TO MUTE.


Congrats to Matt33, for being the first person to complete Stages 1 - 7 with 0 deaths! That's INSANE, I never thought anyone would accomplish it!


A difficult platformer revolving around the blue box named "Tincan". Navigate Tincan through 7 stages, each one becoming more impossible than the last. With the aid of spring boards and TNT, Tincan must now also avoid moving spikes and lasers. Tincan 2 features exciting music by Zack Harmon and graphics by Noel Berry.

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Well, after my playthrough, I feel like I should give my review on the game as a whole. It's definitely hard; I rarely ever ragequit a game unless it's crappy or I don't have time. Or both.

Music-I mentioned the music before and how annoying it was. Thing is, that's what makes the music so fitting. It was irritating almost to the point where you turn it off, but not quite, so it couldn't have been better in that respect.

Idea-Not too much to say here. It's a little generic, what with spikes and lasers being the only obstacles that can kill you, but funnily enough I don't mind. The way the spikes moved from side to side and even jumped up and down caught me a little off guard, I have to admit. Also, I don't know how many others noticed this (probably a lot) but all the levels are in one big level with multiple screens! It's a little detail, but it's quite cool once you notice it.

Gameplay-Well, I'd be lying if I said it was easy. If it isn't the hardest game I've ever played, it definitely makes the top 5. I just have a complaint I'm sure many of my fellow gamers share: the controls. It's almost impossible to aim a pixel-perfect jump, which is essential for the later levels. When I say you have to have pixel-perfect jumps, I mean it. there's only one way to fit through a one-block space, and that's by fitting perfectly between what's on either side of it. With walls, it only slows me down, but in the 6th level it's drove me over the edge. Please fix this if you make a Tincan3. I don't mind so much the "leaps of faith" between screens because once you know where to jump it usually makes it easier, but the pickiness of the hit detection killed it for me. It makes no sense why walking into the side of a spike is so deadly, which added to my frustration, but it's every other game with spikes has that problem too, so it's not as bad. Anyway, this is a ragequit game we're talking about, so the more rage-inducing it is the better, I suppose.

Glitches-I didn't notice any, really. That could be a first.

Replay Value-Not too much, except if you ragequitted and want to finish what you started or want to do it again with less/no deaths. I didn't expect much anyway, so it's no loss. (Speaking of no deaths, Matt33, you are fantastic for managing that. I really don't know how you did it!)

Overall-If you are like me and love to punish yourself with extremely difficult games, give this a try. If you tend to rage or can't stand losing, avoid this game like the plague. Or, alternatively, play it anyway and get over yourself! ;)

Music-4/5
Idea-4/5
Gameplay-7/10
Glitches-5/5
Replay Value-N/A
Overall-20/25

matt make a summary theres too much for me too read

"There are saving points in stages 4-6" Either you: forgot there isn't a checkpoint in level 6, decided to remove the checkpoint by the time I played the game, or I'm a complete dunce and overlooked said checkpoint, because I had to play that level from start to finish and tallied around 115 deaths.

I gave this game 4 stars because I think it's actually really great when you break it down for what it is. The graphics are a huge improvement over the first Tincan, and I really dig the whole look of the game. You introduced lots of cool hazards in this installment. I love challenging games, and It's meant to be brutally difficult, so I eventually got over the overall slipperiness and character movement. Quite a lot of the areas requiring precision are easier if you take advantage of the blocks in the level, using them to align your placement instead of just the arrow keys. So I think the game rewards planning, skill and patience. The dev is 16, I don't know if there's lots of young devs on this site, but I'm impressed.

I would have given 5 stars, but I'm currently at an impasse on level 7, which I see now is the last one- frustrating. I really want to finish this. I'm at the point where I'm just laughing at the absurdity of falling through a gap between 2 spikes into what I can only assume to be a teleporter. I think back to levels with a 1 gap block in the floor with no spikes on either side, and it was a challenge just to not slip right over it. Now I have to jump perfectly into it...I've already had two occasions where it looks like I'm barely(mere pixels) off the mark, and alas, I'm dead. I truly think this feat of absolute luck has no business of being in this game. You just don't put something that requires no skill in the last level after what the player has been through. Not even an alignment block hanging from the ceiling. I would accept something like a spike on the floor before a jump, needing a near perfect jump to hit the top left corner of the character on the bottom right corner of an alignment block where you would then fall right into the gap. But not this. So that's my little rant about level 7. I think it's just silly, but I'm going to keep trying. My progress better not get erased.

BretHudson responds:

The Stage 6 checkpoint indeed doesn't exist, I thought it did. Dunce hat for me.

The final jump I've completed twice, both within the span of 10 minutes. I haven't tried since then, because I was just testing to see if it's possible and didn't want to continue jumping into it. I might add a checkpoint right before the jump. I'm definitely thinking about Newgrounds medals, with the final level being whatever the best medal you can get on NG is (if there are ranks). If there aren't, I'll have the final jump earn you 5 medals. Or 10. However many I can before NG yells at me. :P

Glad to know someone did make it to stage 7, I wasn't sure anyone would ever get pass stage 6. Now it's only time before people figure out the game's two secrets...

Oh, and after making the game this difficult, I made sure to have an auto-saver built into the game. Don't worry, as long as you play on the same PC, your progress will be saved.

MAN!!!!!!!! i so suck and stuck @ stage 3.. but AWESOME

Even though I only decided to play the 1st level, I can already see a lot of potential in games like these.

This is indeed a very interesting and exquisite game. Bravo!

Credits & Info

Views
29,011
Faves:
34
Votes
48
Score
3.15 / 5.00

Uploaded
Nov 11, 2012
3:17 PM EST