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The fun small platformer game. Intuitive controls, fun hero and original game style. Main game mechanics with color mutations in the sewerage.
Move: A & D or Left & Right
Go Down Pipe: S or Down
Jump: W, Up or Space
Simple, lovely gameplay. Nicely done. Bet gets boring fast :/
Whoa! The voting system just told me "Congratulations! Your vote was the last vote needed for this submission to be protected!". That's new, lol.
Presentation: Visuals were top notch, sound was great. 5/5
Gameplay: The controls were flawless; every aspect of the physics were great. The fun factor holds up as well; I could play this for hours! 5/5
Concept: Very unique take on the point A to Point B puzzle platformer. Though I don't know about the main character being a green blob. 4/5
Story: There doesn't seem to be a story :/. 0/5. Story has a small influence on my overall score.
Atmosphere: Atmosphere is a tough concept to explain. Atmosphere is what makes resident evil 1 and 2 legitimately scary. Atmosphere is what gives you the chills when playing something like Silent hill. Atmosphere is what gives a game its "soul", and is a understandably very difficult to get right. 2/5
This was an enjoyable game, but it does lack in some aspects.
Concept: The idea for the game is changing colors makes things disappear, which is a cool thing in my opinion, and can really change the way you look at how you are going to solve a puzzle when this is gone, or what color you need to be in order to get to the exit. Using the color switching blobs ALSO as an obstacle was very well done.
Graphics: The game is nothing to new or interesting, but nothing to complain about either. It looks like a very generic game. The animation is good, and the in-game graphics could possibly do more to show off the colors. Giving it a rubbery kind of look would make it a bit more interesting!
Sound: The sound was pretty good. The main theme for the levels seemed to be a bit annoying as I noticed, but it didn't drive me to mute the game or anything. Sound effects were good and used appropriately. The transition sound from one level to the next was always fun to hear, as you though of your character sliding down the tube.
Playability: I found myself just kind of pushing forward to see what the next level has in store for me, but then again, I found myself wondering, when does it end? It's only 30 levels, but nothing makes want to go back and do something different. Once I beat the level, I think "Thank god, let's move on," Nothing makes the player seem to want to go back, since there is no time-trial or secrets.
Entertainment: The game is decent with this at the beginning, but then kind of starts to bore and bug you. There are some parts where the game just feels like it's cheated you because a platform was to small for you to avoid touching some colored goop. That made me lose focus on the fun part, and went straight to pure anger, and how much I just wanted this level to be over with.
Replay Value: Low.
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