The game was cool. I won't be like a broken record and complain about there not being an ending (most of the other commenters took care of that). I was almost ready to give up on the game. A few times, I would get four of the kids, but couldn't find the last one. Finally beat it though.
You could think of it not having an ending like this: You saved the five people. Now what do you do? You can't travel far enough to escape during the storm so you'll just have to wait. Or, maybe since there is no food or supplies in the cabin, the main character knew that they wouldn't survive, but at least wanted to bring everyone together in the end.
Late in coming, but I'm going to go with the majority of sentiments here: the lack of an ending, which you gracefully noted in your description. I enjoyed in the sense that I was able to come to my own conclusion, but even some sort of fade to black for that cathartic moment when things have ended would have been nice. I came to the conclusion that the player was a father of sorts recusing his inquisitive, yet "green" children. Overall, nice game.
Way too damned hard. I played a 30 minute game and must have covered all but some minute corner of the map, probably on the fringes. Interesting concept, artful execution, but subpar execution in terms of difficulty.
I love how what is a really simple game mechanic quickly becomes more complex as you have searched more and more area.
The tension that builds up as you get closer and closer to hypothermia is also great, there were many occasions where the text telling me I was dead had just started to cross the screen and I just made it back into safety.
The ending was a bit anti climatic, I was thinking that the balls after heating up might melt the snow away, or protect you for a far enough trip from the cabin to escape.
That would've been a good ending, you should've made this game.
Also yeah, cheating the death text was coded in on purpose. I did it once in testing and I was like "Oh that was actually really cool, that should happen."
Very intuitive game. Even though i got no idea of what to do, as soon as i found the first dot and get back to de cabin, i knew there were 4 left to "rescue" from the cold, put near the fireplace so they could warm up. I thought an appropiate ending was to put an end to the storm. So the dots could be free and stuff.