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Demon Shift

rated 4.11 / 5 stars
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Action - Platformer - Puzzle

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Credits & Info

Oct 4, 2012 | 4:52 AM EDT

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Undecided 5 Points Switch the dimension 8 times in a single level.
Warming Up 5 Points Complete 3 levels.
Welcome back! 5 Points Continue your journey.
Falcon Punch! 10 Points Get beaten up.
Mashed potatoes 10 Points Get squeezed.
Sliced 10 Points Get hit by a blade.
Never surrender 25 Points Die 8 times in a single level and don't give up.
Fear of the dark 50 Points Complete a level without switching to the Shadow Dimension.
The Devil is satisfied 100 Points Collect every soul.
Ultimate Champion 100 Points Get a gold medal in every level.

Author Comments

You are a demon and lost all souls of the devil. Switch between dimensions to get them back. Demon Shift is a platformer with fine controls, highly polished graphics, wall jumps, achievements, medals and the ability to switch between dimensions.



Rated 3 / 5 stars

The game was good, however the controls were very glitchy. Sometimes I would push a button and it took a couple seconds for the game to realize the button I had pushed. Sometimes this would cause me to run into hazards and I couldnt control the character anymore. After a couple of these deaths i gave up.

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Rated 4.5 / 5 stars

This is quite a gem here. Looks good, sounds good, plays well, and it's not too easy of difficult. Aside from a few nitpicks what more could you ask for?


Rated 4 / 5 stars

great job on game but can someone tell me what level can be done without the need to go in shadow world.


Rated 4.5 / 5 stars

It's pretty good but for a few minor things:

- The "Welcome Back" medal should REALLY be activated by you pressing "Play", not just loading the game. I bookmarked this for later and ended up "activating" the medal when I wasn't logged in, so now it won't count. Guess I have to try again after wiping my cache...
- It'd be pretty nice if I were allowed to swap dimensions mid-jump WITHOUT letting go of any arrow buttons. It breaks the flow more than a little.
- Too often these levels felt like 2 levels stuck together, introducing more than one new element in clearly different sections. As Rhonorix suggested earlier: Checkpoints would fix that.
- More suiting images for the slimes: I like the slime design, especially the little skull. However... It feels a little cheap that landing on their tail tips does the same amount of damage as landing on them directly.
- More even death-by-block deaths and/or more suiting images for the block: It was a little annoying that I could switch with most of my head inside a block and the game didn't mind, but so much as one toe and BAM!
- It feels like it needs a bonus level!

...And that's it. Mostly just nitpicking though, it's a fun little game and good for passing the time/earning some medals!


Rated 5 / 5 stars

This game is fantastic in every aspect; music, level/character design and gameplay. It's Awesome. Good Job!!
All the 5 stars belong to you~