I like how It has a restart button (R), in case you accidentally make the level un-beatable. However, it was never mentioned (at least from what I saw) It should mention at some point that you can actually move the block, rather than just expect it to be understood. It was also too easy to accidentally make the level impossible by dropping the block off the edge in a way, to where it would be stuck against the edge and you have no way of moving it. You can fix that on occasion, but its not easy. The block moving upward slowly while you are on it is a good touch, but it needs to keep its speed, rather than speed up. Although this seems to work into the puzzle factor later... so it goes both ways.
This has some real potential if you can find more ways to make the difficulty level smooth out better, and a few more explanations/tutorials as you begin. I'd also add some back story, and add blocks that change direction when clicked, rather than just go up and down. Another good feature to add would be having the Zombies run at you if you enter their line of sight, (only within 3-5 blocks) rather than you just coming within 3 blocks of them setting them off in your direction, regardless of what direction they are facing. I'd add more types of enemies that do different things. Also, that last segment where everything gets trippy, can be funny if introduced correctly. It is pretty straightforward...I'd just find a way to explain it better. Aside from all that, I will actually keep an eye on you and play the final version. Not bad in all actuality.