I gotta say that that was really great man. The asylum theme was a nice venue for the variety of different puzzle styles you employed. I really like how you play with the game's mechanics from level to level. Excellent job. Clever, well-executed, and enjoyable.
This game is a load of arse. I don't know how it made the front page. The challenge doesn't lie in problem solving or platforming, but rather cheap deaths. The wall-walking mechanic is cool, but it isn't clear when it's okay to use it. If you're going to have a game mechanic, use it every level, don't change the rules just to add "challenge". The death traps that kill you instantly (like on level 16) is a bad choice all in its own. This game has poor logic, easy puzzles, inconsistent elements, cheap deaths, and is all around shit.
Come at me, butthurt morons!
the heck is dat ? lol
mario go to asylum or something ?
unexpected and so funny! I loved the graphics
nice and original