Share Collapse

Author Comments

A game inspired by DX BALL 2!

If you enjoyed classic Break Out games on your PC such as Aqua Ball, and DX BALL 2 you will love this game!
It's heavily inspired by great Break Out games of old that marked the 1990's in PC shareware gaming!

..::The game features::..
-100 Original and Inspired Stages
-4 Amiga-esq in-game tunes
-11 different types of Collectable to Enhance Gameplay
-Smooth 60 fps Gameplay
-Classic Ball Collision Redirection
-Easy Controls
-Pick up and Play, Exit and Resume at anytime!
-Two hidden Secrets! (Good Luck Finding it!)


A awesomely addictive game. You should be proud of yourself. One thing. Make the pause button 'P' because everyone is used to that. And I topped ur highscore as 'wow' - 789.

People find this review helpful!
urbanmonk responds:

Thanks! I added your 'P' pause key!

Nice game! Very well made! It's quite hard though... I like the idea of the power ups that you have to avoid, in most breakout/pong games the power ups are all good. This has a lot of potential. Well done.

People find this review helpful!
urbanmonk responds:

Thanks for the feedback!

I think it's very well put together, the effects play nice, and the physics are just about perfect. A settings page would be a great place to allow a person to change the mouse sensitivity, but aside from that it's a fun, and an addicting brick breaker.

People find this review helpful!
urbanmonk responds:

Thanks! I had fun making it!
The mouse controls are linked to your current mouse speed, so whatever that is.

Seems to be a glitch that makes the game jump through the stages, it did it a few times, once jumping about 5 stages

urbanmonk responds:

I've had this bug report before, I can't reproduce it. I don't know how to fix it as a result.

Not bad, but could use a few tweaks. I've played a lot of Breakout games in my life, and this is nothing great, but it is a little different. One, show the mouse on the screen or have it work off the game. It's better if you know that you are about to lose focus so you can readjust. Two, the power ups fall too fast to catch, or if you don't want them, you don't have time to react to not catch them. Three, the ball should not bounce into the score. It's hard to tell where it is going with the score in the foreground. Finally, give a second or two for the ball to be aimed AFTER the board is drawn, so we have a better idea of where to aim at the beginning. That is all.

urbanmonk responds:

Thanks for your detailed criticism! I'll mess around with some of the values.

Click on an icon to vote on this!

Credits & Info

3.09 / 5.00

May 7, 2012
4:19 AM EDT
Action - Other