cool world
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** 30,000 views! What a nice number. Thanks for playing, anyone who played!
**UPDATE 5/9 - Fixed a performance issue. Should run a little smoother. Also, frontpaged, woo-hoo!
**UPDATE 5/7 - Added "CTRL" as a run option for those with keyboard issues. This might have erased some people's data. I hope not, but if so I'm sorry :/ your scores/medals are of course still there.
created by melos han-tani (@han_tani)
follow other game updates at twitter: http://www.twitter.com/han_tani
read about game updates, dev, etc: https://melodicambient.neocities.org
https://htch.bandcamp.com/album/inspiration-dave-ost
OTHER GAMES https://www.hantani.com/games.html
Lemme know what you think! If this made you feel happy, angry, disturbed, etc.
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Inspiration Dave is a platformer. You control a character on a mission to find inspiration through musical notes throughout whatever world he lives in - via going through 33 small platforming stages, with three goals: Finish the stage, collect all 20 notes, and finish the stage 100% very quickly! Only finishing the stage is necessary. There are unlockable secrets for how many notes you collect and stages you finish quickly. I wrote the soundtrack and created the graphics myself, for better or worse! :)
Controls: "/" denote any of the keys work.
X/J/UP/SPACE/W: Jump (tap/hold to change height)
CTRL/Z/K: Hold to run, cancel menu
SHIFT: Toggle "auto-run!" you'll always run with this on. Not advised as you will want more fine-tuned movement in some spots, but hey, do whatever.
left/right, or A/D: Move
DOWN/S: Enter door/interact
P: Pause, Q: Quit stage, R: Restart stage, M: Mute
Made over 12/11-3/12, but mostly 2012.
cool world
Adore this game, I just cannot beat the first 'bonus' level! Any hints would be greatly appreciated (but maybe it's just really hard!
put together amazingly well. it kept me hooked the whole way through and pretty much made me burn two hours without even realizing it.
A great game. Although the level "hitboxes" killed my hand. I can't figure out how to get the "thanks for listening medal" and the "shameless self plug" medal though. I have tried everything logical.
I found the jump mechanic frustrating, when trying to land on one-block platforms (as in 1-7). The jump difference between "tap" and "hold" is pretty much meaningless, at least in the levels I've seen so far. Often near the start of levels, the game ignores my presses of Z or Shift. When "auto-run" is on, holding Z should allow you to walk. R for restart should be respected on the end-of-level screen. The aliased font scaling on the end-of-level screen is particularly ugly. The level designs are interesting, but the poor platforming mechanics caused me to give up before the end of world 1.
thanks for all the responses, they're all valid issues and this game is very, very flawed.
for all the issues, i'm never going to fix them (sorry!) since i've moved on from this game quite a while ago - i mean it's great to fix things but i'm just too busy - my current project is a zelda-like called anodyne (http://www.anodynegame.com ).