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Battle for Gliese

rated 3.75 / 5 stars
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Action - Shooter - Run 'n Gun

Credits & Info

Apr 21, 2012 | 4:24 AM EDT

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Author Comments

Fun top-down shooter where you must kill all the aliens on the planet Gliese. Thousands of enemies the attack - can you survive the onslaught?

1. "Firebullets" not affect the rocket launcher;
2. Enemies can't attack you while in their death animation;
3. Fixed bugs after the death of player.

Thanks kellmaster



Rated 3 / 5 stars

Seems like some heavy inspiration came from Nation Red, the Zombie arcade shooter. A lot of the perks are carbon copies, too.

serg3014 responds:

I've not played the game Nation Red.


Rated 3.5 / 5 stars

Just like Crimson Land... but shorter... less weapon and simpler. Interesting idea with the upgrades unlocking at levels, but not enough diversity in the tactics of the game. Basically, just run from shield to shield, grabbing firebullets and weapon upgrades...

Loved the jackhammer


Rated 3 / 5 stars

Good game. Very repetitive but it killed an hour.

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Rated 5 / 5 stars

I loved the game really fun but the problem with me was after I got everything I started to bored but the Rocket Launcher and the power ups helped with that maybe you can add some more weapons so you have a new one until you beat the last wave/round :)


Rated 2 / 5 stars

gonna be frank with you,
Sound 3
pretty bland over used sound. honestly to me it didn't sound original to me but I might be wrong.
Music 2
decent song but got really annoying after the 5th wave. I mean a victory tune or something after a wave would be nice. but its the same song on loop for the entire game. More songs would be really nice. And/or a mute button, if there was one i did not see it.
Graphics 4
everything looks pretty nice but you have so few different mobs you have like what, 5/6 different enemies for 30~waves kinda gets boring.
Gameplay 2
way to easy. I felt there was no difficulty curve at all. it was basically Charge in and kill shit and get the shield powerup and lather rinse repeat nothing to difficult. Combo'd with the lack of weapon diversity and customization. You basically limited us to 4 weapons. Pistol,machine gun, Shotgun, Rocket Launcher. Needless to say the Rocket Launcher was satisfying to use I felt that the price should be raised to say 300k or 500k because honestly its well worth waiting to get the addition 10k to buy the gun. by wave 20 I had EVERYTHING unlocked and all perks gotten (exception is the 1m death clock). The weapons were quite bland. each gun was basically a slightly more buffed version of the last. Honestly i dont know why i played this till the end. but i did. and was a great way to kill 5-6min. And as Serpent stated This does feel like a rip from another game, Not going to say it was Crimson land, because i cant entirely remember but something like that.

To improve this I would add weapon upgrades, IE perks/attack/pierce/rate of fire/etc etc
maybe more perks, or be able to pick certain perks again. (IE 1/2 health to kill all). Or upgradable perks? More music maybe? defiantly more weapons. You got something started but i would build off this, maybe add a story and use that to allow for stronger/better/faster upgrades (see what i did there?). Hell you got a good title. why not give a story about why their attacking or something?