Super fun good music but torngae level lags so bad i cant get past it
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-Thanks a lot for the front page!-
-Fixed important infinite autoplay bug reported by igotnolife,thanks
-Fixed play 16 songs bug (sorry if you lost your save data T_T )
-If you're using Internet Explorer and get stuck on loading screen, try a different browser
Hey guys! It's my first music game! I included lots of great soundtracks for you to play along to the beat of.
Earn stars as you play songs to unlock new levels! Unlock all of the stars and you'll be able to play a bonus minigame!
Compete for the best total score, which is sum of all your highscores on each song, in a real time ranking system right from the main menu.
Get in to the rhythm and play along to visually stunning animations that react to how you hit notes as you play. And of course, featuring tons of awesome and efficient particle effects.
- High quality speakers or headphones are recommended.
Enjoy!
Controls
Click and Drag/ Flick: Navigate song select menu
P: Pause
M: (While paused) Return to main menu
SPACEBAR: (If ready) Activate Autoplay
Super fun good music but torngae level lags so bad i cant get past it
Mouse players are going to have supreme disadvantage against touchscreen players. Also it's going to depend on your exact mouse and mouse settings. If you're going to do a rhythm game it's better to make it a keyboard game but just beware of key ghosting and make sure your game doesn't ghost on even cheap keyboards.
Rhythm is likely going to be off or not perfect and this has to do both with the rhythm skills of the creator of the stages and also system-specific differences such as what browser a player is using or what audio setup a player has. A simple fix for the system differences is just include some sort of calibration feature, such as games typically provided for joysticks to account for differences in joysticks, for example. It won't fix the creator's rhythm being off at any of the stage parts though. There are ways you could design the stages such that the rhythm would never be off on the creator's part by using audio analysis type software to find exactly where the beats are and then line everything up according to that. Not sure if you did that or not.
I'm not a fan of rhythm games penalizing for combo breaking. Score should be a factor entirely of accuracy and zero amount of combo. For example if your accuracy is flawless but you miss exactly one, you could have a significantly lower score than someone whose accuracy was garbage but yet who hit them all. Clearly the first person is a much better player than the second though! Or your score could vary wildly based on exactly which note you missed! Combos work well in fighting games, not rhythm games.
I NEED MORE OF THI GAME PLEASE!!!5/5
Wow, can't believe i am playing this game again, songs are awesome, i kinda suck at managing to perfectly hit every not or atleast not miss one, but, this is an awesome game!
AWESOME