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Josephine

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Author Comments

Made for the 2012 GDC Pirate Kart, I started making this game to explore some ideas. In the end, it became nothing groundbreaking or world-changing; just a little woman exploring a place. Who knows? You might enjoy it.

Well, to be serious, you might not. I really started to dislike this game as I continued to finish it. Review honestly.

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not really fun

The title screen said that Josephine was about to go "somewhere fun". The title screen lied to me. The gameplay is trial and error, the art is fairly shoddy, and the overall aim and objective of the game wasn't clearly explained at all. It didn't crash, so I can't give it 0/5, but I didn't enjoy the experience at all.

It was nice but you kind of blindly through the player into the game. I had no idea what I was even suppose to do. I beat it out of pure luck. It would be nice to at least tell us what the goal was in that. Were we finding doors hidden in the pixels?

A Short and Slow game, I was hopeing for something more exiteing. Although there is a lot of room for adding more things, like there could be hazords or stones that could be moved. Perhaps even a Level Editor.

Couldn't stop playing because I wanted to find out what I was doing.
Nothing.
Played through three times to see if there was a story.
Nope.

davidsgallant responds:

Sorry.

Credits & Info

Views
4,353
Faves:
1
Votes
15
Score
1.74 / 5.00

Uploaded
Mar 25, 2012
11:21 AM EDT
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