Fast, chaotic, crazy and directed by Michael Bay. Better then the first one. Good job on that.
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Those evil aliens sure are dumb.
They learned nothing from the humiliation of defeat at the battle of Starmageddon and continue to foolishly believe they can beat us. Here they come again intent on enslaving mankind, molesting our livestock and just generally being downright rude.
We're not gonna stand for that.
You know what to do soldier - give 'em hell...
Shoot stuff. Collect stuff ejected from the stuff you just shot.
Move your ship using either the mouse or the arrow or WASD keys. Your guns fire automatically. Activate your repulsion-wave with the left mouse-button or X or M key. The repulser functions defensively by destroying all enemy bullets it touches and blocking enemy beam weapons.
It also has an offensive function, inflicting damage on all enemies in range. An upgraded repulser can be an effective means of quickly annihilating large groups of closely packed enemies.
Dying enemies eject treasure worth money you can spend in the shop on upgrades, stars for extra points and power-ups which replenish health, increase lives, increase score-multiplier or activate shields.
Annihilate all enemies in a formation to gain a squad-bonus worth extra points.
Enemies armed with beam-weapons unleash a shockwave when they explode, similar in effect to your repulser, this can be helpful when fighting hordes of enemies.
...This is the sequel to my previous game "Starmageddon".
I'm not sure if I've managed to improve on the original, I've made a lot of incremental changes which I _hope_ are improvements. One thing I'm definitely pleased with is the addition of "squad bonuses" awarded for annihilating entire enemy formations: Whenever I play these sort of games I always get a kind of OCD satisfaction from being so thorough and I wanted the game to acknowledge that sense of achievement.
BUG FIX: sfx mute should be working now
Fast, chaotic, crazy and directed by Michael Bay. Better then the first one. Good job on that.
thank for the positivity man.
I still don't think I really got it 'perfect' though so I'll definitely do a third one sometime - just not for a little while 'cuz I'm distracted learning to play guitar at the moment.
Another very well-made Flash shoot-em-up game. This one's a bit tougher than the first.
Graphics and music are excellent. Handling and controls are excellent.
One thing I particularly like about this game is even though there are lots of effects going on and lots and lots of enemies/bullets/etc... yet there is very little lag except on the spammiest of levels and even there it's perfectly within acceptable range and control of the player never suffers and is always responsive. This is a mark of a top-tier programmer.
thanks dude!
I really try hard to balance the fx so it doesn't slow down too much - I'm always pleased when someone notices all that effort I put in. :)
i like it !!!!!!!!!
great game
Another great space shooter.
My only complaints are: When you have upgraded everything, what else is there to do with the money you've earned? Perhaps if the game had some Extra Lives to spend the money on, then it would be okay. Maybe even a Health Extension icon to spend it on to last longer in battles.
Also, when you lose a life, how about some 4 second or 5 second invincibility?
And a minor one: When you defeat the final boss, there should be a medal for Game Completion.
Other than those, the game is playable and enjoyable.
This is a great game! Once you get that shield.,. THEY'RE DONE SON!!!
One problem is how the enemies you kill sort of "phantom" away across the screen once you kill them. Those "phantoms" make avoiding those little bullets those guys shoot at you a whole lot harder. I don't know if this is what you intended or not though.