Awaken: Front Line

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Full house 5 Points

Have a full team of 6 soldiers.

Leader 5 Points

Survive first 7 waves.

Scrooge 10 Points

Gather 10000$

The end 50 Points

Complete Game.

Wolf brigade 50 Points

Don't loss any soldier until wave 30 (without loading game).

Author Comments

Your squad was sent into the infected zone as a recon mission. However, things went haywire
and your transport vehicle was damaged. Can you survive long enough
to repair your car or will you perish under the constant assualt of the infected?
Try to fix your car while maintaining a perimeter in the city. Get out of there as quickly as possible
time is of the essence

*Aditional art by Zedox and Yorel :)


It's good.. but for some reasons that I can't quite put my finger on.. I just don't want to play it.

The philosophical incentive to explore the creative manifestation of the perfection of the game theory is not enthralling, despite the artistic mastery of things like the great voice acting, story, and plot development. Oh and the music is also pretty wicked, too.

It lacks the kinds of things that make MMORPGs so popular, but tries to make up for it with a shamelessly perverted version of it.

Is the game trying to be more like StarCraft? If so, it better have a tutorial at least. Why do I even want to level up? Do I want to advance my units forward? So many aspects of the game-play are seemingly self-controversial and counter-intuitive. You clearly did NOT invest enough insight into designing the different stats. Here's an example of some better stats:
1. hp regeneration rate (make it so units can learn how to instantaneously heal to full hp after approaching a health crate)
2. damage boost (obvious given, not even worth mentioning and I think you already have this)
3. vision radius boost (if you already use this stat, I sure as heck couldn't tell without a GOOD tutorial to show it to me)
4. special attack (units need a special attack that they can unleash in a panic, and if this already exists in the game already, again, without a GOOD tutorial I wouldn't know about it)
5. class points (the game should gradually become more receptive to what your intentions are for each character. If I come up with a crazy scheme that I want one unit to just pace back and forth between the health crate and the front lines, then the game should gradually start to realize that and offer me deals on sacrificing things like aggro control for run speed or number of times allowed to use the heal per time period in exchange for an armor buff/debuff, etc.)

People find this review helpful!

It was okay, but there's more to be done. And I checked the very small guide and it doesn't even tell you how or where to build barricades or upgrade the Intel. I've tried everything, and putting the turret waaaaay up there was kind of a stupid move seeing as by the time it takes to hack it you could have the parts you need and be back at the car.

So quick list, fix turret bugs, fix ammo>health, make a better shop, and put a place or tutorial for barricades and Intel.

People find this review helpful!

There should be a party inventory. This would help for when units die, so I can give their stuff to others. It would also be better if there were different levels and maps. The units should auto resupply at the ammo drop to their back, or let the player mark a drop for supply. Melee weapons would be a nice inventory slot to upgrade. Overall, an awesome first level of a possibly amazing game. Thanks!

People find this review helpful!

awesome idea good execution
personally i didnt run into the problems other reviewers had and i prefer that the ai doesnt auto aim at the enemies when looting that way i can give good weapons to the other survivors who i had defending them while they stick to looting, i got the best shotgun but i had 3 people looting most of the time and i just got to the ranged zombies
ok there were a few things that bugged, me first the game never told me how to make barricades (still havent figured out how to do that) or get into cover every time i click a car it just says cant go there, and second THE MENUS they were tedious and it was annoying to have to pause before and after going into them, the menus could really use a tab to switch between each one also that turret isnt working for me i was hacking it but nothing was happening maybe im just missing a step to get it working

People find this review helpful!

like the others say it's a good game that hasn't met it's full potential it has massive amounts of possibilities if your going to make another version or one with some touch ups i'll give it a go i understand that they will go to the nearest ammo pile but the moment i hacked that turret the units would move like i ordered them to but again massive potential

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Credits & Info

3.70 / 5.00

Mar 1, 2012
4:31 PM EST
Strategy - Real-time (RTS)