Fun to play, but physics are really, really wonky. Even though that benefits the player (objects seem to be coated with "adhesive" which allows them to stick on slopey angles on each other) it also breaks the premise - this is aggravated by the really fast count-to-3 which allows progression even if a block/platform is doomed to fall on the side.
Well, at least the game isn't ridiculously hard to play that way.
Well.. It was fun but.. some medals are broken..
I finished all levels with stable structures but I didn't unlock any medals related to that..
if you are planning on fixing them.. PM me plz ^^
Awesome game! Sure it didn't have the most amazing graphics ever, but since when do graphics have anything to do with how fun a game is? Short and sweet, simple yet challenging. Five stars!
I thought this was a pretty good game in its own right. Its weakest point was probably how it didn't have much to offer in terms of graphics. The shapes weren't that interesting. I was fairly impressed at how hard this game managed to be. The sound effects were pretty good, with all of the stuff coming down on you. This is a game where you have to come up with strategy fast.
I also wish you could have had more music in it. There was just a little bit as well as those sound effects. Then again, I guess something like this doesn't need to be that well detailed. It still seems like a game worthy of having medals. What's the criteria for something having medals here, anyway?
The game is great, sound is great.
But I would suggest that you give a slight indicator to where the objects will fall from, perhaps on the item que or a little indicator on the top of the playing field The game is challenging but rather than forcing us to memorize the stages and where the objects fall from, we should be able to anticipate some of the movements.