Good start. Show me more
I think it has a lot of potential. Try adding a story mode (which can be as simple as white text on a black background.)
---story mode---
How did people first become aware of the rain of hotdog carts? Did scientists standing in a lab somewhere figure it out and the plane is just an evacuation attempt? Or did the military see lots of bleeps on radar screens that weren't consistent with missiles and assumed it was aliens, meteors, or that our universe is merging with a parallel universe that is made of hotdogs (if so, are hot dog carts actually intelligent?)
However you choose to write the plot, I want to be brought to tears by a dramatic story of human survival.
Does anyone ever find out what is causing the hot dog carts?
---multiple levels with short term goals---
The game can be broken into levels with simple goals like "collect 10 hearts in 2 minutes" or "get to the landing pad and avoid all mountains" The story you write can be interjected between the levels. Also consider having different backgrounds for each level. Forests, neighborhoods, cities, mountain scapes, sea scapes, space, other planets, the center of the sun, underwater, in someone's overgrown garden (with the main character or the plane they're in shrunk down to the size of a bumble bee)
You might also want to have a point and click mini-game in between the flying game. So, for example... you could have a point and click mini game where the plane has crash landed on Manhattan island and you have to collect food, fresh water, and repair supplies before you can take off again.
---upgrades and different looking enemies---
I like seeing different types of enemies and different looks for the player's character (which would be the plane).
The upgrade can just be a new skin for the plane. So... the plane might start out being a kid's wagon with cardboard wings that can hold two passengers and the kid has to flap his arms to keep afloat (the kid uses his flying wagon to try to rescue his school friend who lives across the town), then the kids quickly build cardboard wings onto a minivan, a 4 passenger plane, a seven- forty-seven, the X-men's jet, a space shuttle, the Capitan Kerks' Enterprise, the death star, and so on.
Enemies might be single hotdog carts, hot dogs, the wiener-mobile, flying hotdog factories, aliens, tentacle hentai pictures, sausage links, spatula welding fry cooks...
---
Well, anyway.
What I'm trying to say is that I see promise in both your game as it exist right now and your creative ability, but the game is still pretty bare bones. I want to see what you can make when you put your full creative force into this project.
I wish you luck and pie and pasta.