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Moto - Robotic Explorer

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Author Comments

This game entered open development in late August 2011; I have kept to a schedule to add major new features every week, and am gradually expanding my audience for feedback. I will continue this schedule for as long as it's feasible.

To follow my progress:
Youtube dev videos: http://www.youtube.com/us er/sctriplefox
Twitter: @Triplefox http://twitter.com/#!/Tri plefox

v1.251: Changed default keys to use A and S instead of Z and X. Lowered difficulty of level 9 slightly.
v1.252: Added restart key (R).
v1.26: Changed from arrows to mouse aiming (anims aren't updated yet, will fix later)
v1.261: Gun rotation/animation and enemy health bars
v1.27: New campaign levels, additional tutorial messages, some fixes
v1.28: New bg, new frontend, changed from login model to collaborative-room model
v1.29: Chat sounds. Can page through rooms in lobby.
v1.3: Graphical improvements.
v1.31: Some optimizations and graphical improvements. Better handling of "stuck in walls"
v1.32: Added random map generation abilities (Ctrl+G in editor) More wall-sticking improvements.

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Nice and simple

The grappling hook really sucks

If i could aim with the mouse this would be so much better, but the clunky aiming controls with arrows buttons (come on, wth?) render this game almost unplayable.

needs enemy health bars because of the limited ammunition.

Huge design flaw that there is no level restart button (as there are several situations where you only get one chance to do something right)

the single background you see throughout the entire game feels very out of place and looks like a poorly converted version of a sample pictures from windows picture folder.
level 9 is down right evil. Being entirely impossible to complete. Electricity moves too fast to be careful enough to reach the end, the only possible way you could even beat this level is if you built it yourself.

the total lack of music is actually refreshing, adds a good element to the game and isn't annoying.

I have been unable to make it to level 10, overall not bad, but level 9 kills this game.

321f responds:

OK, next week I will do at least these things:

Enemy health bars
Revise level 9
Add in-game restart button

Mouse aiming is on the table; it's a big change but probably the right move. If more people ask for it, it goes in.

Large pixel art is really time consuming, but I'll get started on a better background soon. I will also look for a way to give the whole setting better context.

Credits & Info

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4,443
Faves:
2
Votes
3
Score
1.44 / 5.00

Uploaded
Sep 23, 2011
9:45 PM EDT