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rated 3.53 / 5 stars
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Credits & Info

Sep 19, 2011 | 3:59 AM EDT
  • Daily 3rd Place September 20, 2011

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Author Comments

Enter an enchanted forest filled with misty ponds and mythical creatures and lead a group of Gladelings in the quest for shinies. The pond's native inhabitants will try to get in your way so be sure to aim the occasional mud balls at them!
Upgrade your Gladelings' features and equip them with powerful gear to make them more efficient and capable in getting shinies.

Move your bouncer by pointing your mouse to the direction you want it to surf: left or right. Bounce shinies higher by clicking your left mouse button once the shiny hits the gurgle shell.



Rated 5 / 5 stars

Very good game

Reminds me of old pond-crossing classics like pitfall but with the core gameplay of that Game-and-Watch trampoline game. And the curved shield with dynamic bouncing is like some Breakout games. Other trampoline games put the focus on juggling a bunch of stuff at once but this game is all about avoiding or hitting obstacles in your path. The clicking mechanic puts enough skill in the game to keep it interesting because you'll never quite master the timing. And all the upgrades and special powers and stuff should be enough to entertain anybody. At first, looking at the map screen made the think the game would be too long. But then it was over too soon. I may go back and try to get 3 stars on everything.

This should definitely be front-paged.

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Rated 1.5 / 5 stars

ok that was weerd

weerd not very fun


Rated 3 / 5 stars

It's ok, but there are some bad design decisions.

It's a nice little concept with a difficult, but not unlearnable control scheme, and the graphics are attractive.

I'm never going to understand this concept of having to upgrade into having a good control scheme. It can work in a power-up based shooter, Gradius style for instance, because that happens almost instantly, but with this, you have crappy movement until you've played the game long enough to unlock good movement. It's not like the attack upgrades that you could play the game without, if the game was better designed at least. It makes the game less about skill and more about my willingness to plod.

The enemies and attacking are where the game really falters. Controlling the ways the gems bounce is tough, so if there are enemies, you're basically screwed. Enemies can also appear anywhere at any time, so you can be basically screwed at any time. What makes you entirely screwed is that your attack, the mudballs, and the gems the enemies steal are out of your control. If the enemies are crowding the screen, you can't do anything if you get a gem. If you try to bounce it around to stall, you end up getting another one and lose at lease one trying to keep both. The is especially egregious on the frog level because the only way to get gems past it is to go way, way above it. If there's another enemy, there's nothing you can do. Even worse, you'll sometimes get mudballs when there are no enemies, meaning that you have to waste one of your precious attacks on nothing. Being able to at least control when you get a mudball would help.

Finally, if you're going to have the basket catcher at all, have him consistently. Not having him all the time just makes the levels with him annoying. If you don't want to do that, at least have him on the first level. When I was looking at the upgrades, I was confused at the three characters because I didn't seem to actually have three characters when I played the levels.

Retool the attack system, maybe add some variety to the levels, and downplay the upgrades system. Having two requirements for upgrade systems is a little frustrating. Stick to experience or money, not both. Then you'll have a good game.

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Rated 4 / 5 stars


sometimes the enemies screw u over with no options but to retry over and over...other than that the game is fun and entertaining...more levels and upgrades next time would make this a really incredible game...good job


Rated 3 / 5 stars

I don't know...

I really don't know how to evaluate this game.. it seems like it's not finished yet or it's not well thought through. I finished the game with not even half the upgrades but finished it with about 1500 XP. No money, but so much XP. It's also sometimes too dependend on luck, sometimes the enemies spawn right before the digger and catch the shinies before you can even touch them with the bouncer. In the end, it's would all be really fine, if the game had twice as much levels.

Anyways, nice idea, the gameplay itselft is not that new, but adding upgrades and the ability to upgrade three different aspects was really great. I just wish you the realization would be better.

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