I always love a good jigsaw or a good sliding puzzle. "Not To Scale," however, is beyond either. You've used digital aspect ration manipulation to create a new variation on puzzles. Aces on the concept and execution, randomdragoon, but I've gotta say, the "framing" -- the opening, the menus, etc. -- are downright boring.
But you'd better believe I'm going to play all the levels, and also check out your other games. Nice work!