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Story of the Blanks

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Story of the Blanks is a short creepypasta fangame created in Adobe Flash. It was created for a game developing contest at Equestria Gaming
( http://www.equestriagaming.com/2011/06/creepypasta-game-contest.html )

The game is constrained to use genuine NES graphics and graphical limitations (down to the very 8 sprites per line limitation). Most if not all the music in the game was created by various people using famitracker (a NES/famicon tracker).

The excellent music was made by

CRTified Technician
http://www.youtube.com/user/DTRXCreations

Zero V2
https://8bc.org/members/Zero+V2

DarkNES
http://www.youtube.com/user/DarkNES2A03

You rock, woohoo!

MLP:FiM is copyright by Hasbro. This is a fangame made by a fan. It is not endorsed by, or in any way connected with Hasbro.

Reviews


The story was great and it actually scared me a little. But if it wasn't only about God damn ponies, I would've given it 5 stars.



short and yet i found the story really good, it feels like reading a creepy fanfiction (except with no reading because i am lazy), great game



i knew this was familiar the moment i started playing it, very good and very fun. I first heard of sunny town from the story The Knight of Blood on Fimfiction


People find this review helpful!

I thought it was a great game! I loved the music and art style, and I thought the story was intriguing. I think you should make more games like this.


People find this review helpful!

The simple graphics design hid a very shallow story with next to no suspense or any form of horror that would be considered horrifying to anyone above the age of 6.
Working on what you have? Try lengthening the game a bit and add some form of actual suspense. Running from.. what are they.. Zombie Ponies? That's not going to create a sense of horror or suspense.
You also seemed to have implemented a type of mini-quest function, finding the crank and the red gem, but you could have taken this further and made them seem larger, gave them more impact. Something along the lines of having to find the key to the door to leave the house, or finding new paths and alternate ways outside of the path you came into because it's blocked now? Experiment a bit. Play other games and find what feels good to you, and implement it in your newer games (should you still be making them)


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Credits & Info

Views
660,899
Faves:
1,711
Votes
11,900
Score
4.40 / 5.00

Uploaded
Jul 2, 2011
12:15 PM EDT
Genre
Adventure - Other
Tags
  • Frontpaged July 6, 2011
  • Daily Feature July 3, 2011
  • Weekly 4th Place July 5, 2011