Lastman3 (World1)

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Following the revered and feared Lastman and the beloved Lastman2 comes LASTMAN3!
Sporting cool new features like; Saving Playthroughs, Stacking Enemies, Power Suits, Etc!
If you're having lagging troubles (which is very likely, sorry) you can follow instructions on the Lastman3 page of my website which will allow you to play Lastman3 outside of the browser, alleviating much of the lag.
World2 will be released on my website on June 21st, the same day the Kickstarter fund for World3 finishes, please support that... http://kck.st/jjwpTh


not that bad...

...though it could have been better.
the graphics are just fine, I really like those pixel style games... but it was hard, and so annoying there was no checkpoint or something so I could continue from where I was... but starting all the level over everytime I lost (and it was many times) was so annoying that if I hadn't read ATDoop review, I would had never thought about playing it again and discovering it's mysteries... I ended up having some kind of..connection (this is completely personal) but I'm sleepy and not having that much free time so I'll just drop by and leave 6/10, 3/5.

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Not really my cup of tea...

Yeah, I see what you were trying to do here, it's supposed to be balls-hard, like many other platformers before it. Truthfully, though, the only part I found really difficult to negotiate, or at least, the hardest part, was the slipperiness of the controls. Lastman slides all over the place, I died like 3 times on the very first bouncy platform in 1-1 because I'd fly right over it rather than just dropping down. I feel like it's a little bit of a cheap shot for one of the factors that make this difficult is the controls rather than the actual obstacles in the game.

I have to admit that I haven't finished any of the levels, but I've at least tried them all a number of times (is that guy who appears on the level select and says "You're getting better!" supposed to be mocking or sincere?), and besides being difficult to actually execute, it's sometimes hard to figure out what exactly to do, level 1-3 has me alternating between standing on the little arrow block to go into the sky and falling down pits on purpose (sometimes you don't die right away and you can walk a bit. glitch?).

I'm always kind of wary of these sorts of games, because I don't really see the point. Yeah, it's hard, but so what? Play anything enough times and you'll eventually win, so I'm left thinking that the creator has some kind of superiority complex that only him/her and a handful of really tenacious gamers can (or for that matter, want to) play it through to completion.

Anyway, play this if it's your thing, but otherwise, you'll just end up getting frustrated and leaving an angry review about how the platform with the arrows pointing to the left at the beginning of level 1-1 keeps disappearing whenever you go right. (hint, hint)

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PiGPEN responds:

You also don't need to use that first spring when you can just jump. (hint, hint)

Pretty fun, just need to learn it!

I found the game fun, even though it was hard. You see, it's all about perception. For example: the blocks on 1-1 had arrows pointing the way that would make them appear, so riding the snail while facing the left would get you across. I don't know what else to say because I am still working on 1-1, but to me, it's great.

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I hate this game with a blazing passion. Its sofa king stupid.

I hate it

SOOOOOO anoying i almost hit my computer
0 out of 10 stars

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Credits & Info

2.02 / 5.00

Jun 9, 2011
9:53 AM EDT
Action - Platformer - Hop and Bop