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Dino Extermination

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Author Comments

A little Dinosaur needs help from above to survive the comet rain, can you help him to be the only survivor of his kind?
This was for a school task, i made the audio myself using loops in Garageband.

-Skip Button
-Some output errors fixed
-Fire keeps respawning bug fixed

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This game was pretty fun, I enjoyed the neat concept and it was also addictive. The Fire Power-Up Ability was a nice touch.

Why the meteorites are that fast?

Good Try!

Good try, however for me the programming failed in that (maybe due to my lag) eventually the falling rocks never actually hit the ground so I couldnt die. They just disappeared halfway down the screen. Good idea though but could do with some improvement. I believe you will make better future games :D good luck

j-enom responds:

Yeah it's my first game actually and i don't have enough knowledge of all the AS3 possibilities yet. Thanks though for the good comment :D

Nice Theme, but has some Errors


Nice game; I like how you gave the player some defense instead of just another avoider game. You may want to consider allowing the player an easy way to skip the intro. Add a skip button, hit some key or something.

I receive several ActionScript run-time error messages throughout the game.

- When I click the Back button from the INstructions screen I get this:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at DinoExtermination_fla::MainTimeline/g oback()

- When I click the Play button on the title screen, I get this:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at DinoExtermination_fla::MainTimeline/s peel()

- During play, when destroy a comet, this message shows:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer /removeChild()
at DinoExtermination_fla::MainTimeline/m oveChar()

- Lastly, when I click the retry button, I repeatedly get this message:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at DinoExtermination_fla::MainTimeline/c heckdood()

Using Firefox 4 and Flash Debug player 10.2.

I think the level is just a little too long, and perhaps consider allowing the player a way to regain shots, Maybe replenish one after some time interval, add an item.

Other than those, it looks fine.

- Ziro out.

j-enom responds:

Yeah i thought about recharging the ammo and i also had a shield which was a half dinosaur egg shell on his head... these things made the game too easy though and i would've had comments about how short and easy the game was, this just adds up to the challenge.

About the errors.. Yeah they appear in my output pallet in flash too, but since the game worked i didn't really bother to fix it, i don't really know how actually.

Thanks for the review :)

Credits & Info

4.12 / 5.00

May 21, 2011
4:30 PM EDT