Alright
I would have definitely liked to see it go somewhere a little more than it did. You just sort of stopped at the concept of "I'm going to make a quick platformer, but it'll be all wavy" and didn't expand from there. I'd have liked to see you expand on that first idea by trying to make a game where the undulation of the screen aids some sort of other game concept, maybe some of the enemies are static to the screen and don't move with the disturbances etc. Anything that plays on that extra layer would have made the game much more interesting and repeatably playable.