Just like GREIF1704(the review 2 below this one), i never made it past level 25. It was right when i gave up on that level when I realized i'd been playing the game for 15 minutes straight. This game is very creative, and it's very fun. Normally, I don't enjoy "one-button" type games, but this one was well worth my time.
Very good concept for a game.
I especially like that switching colors changes how the Neon Guy acts.
I'm going to admit something
I never made it past level 25 - That level in particular isn't so hard, but it stands as a symbol of the collective FRUSTRATION these levels bring to the normal level headed, mellow stoner gamer. This game is a criminal amount of fun which will keep you entertained for absolutely hours and hours.
The visuals are very nice indeed! Everything pops out of the screen and obstacles are very easy to identify, however, sometimes when I think I've left just the right about of space to move, and obstacle will touch and invisible hair on my head and send me to the beginning again :(.
The music, albeit on a loop, is soft and relaxing and doesn't distract you from the game play at all. The 'control' is spot on, responsive and all in all the game is very smooth and I had no trouble with lag at all. I'm also happy to say the game saves your progress, so if any one is like me, to eager to give up and toke up, then you can revisit later after a few episodes of South Park.
Very nice game, but threatens to give the average gamer a nervous breakdown if you're not careful. This has a lot of potential and a sequel I think would be well received.
This game, overall, is a success in my eyes.
But a slightly hollow success at best.
I praise the control scheme personally, as that is what makes the game not only a challenge, but actually what it is - a puzzle game. But the fact that your character is constantly moving proves it more difficult than it first seems, plus also adds in an action element to the game of timing as well as puzzle solving - this is very clever, well done. Add in the multiple colour tiles, and you have here a very diverse game.
The reason i classed the game as a slightly hollow success is because i believe there could be many features included with this game, and also some aspects that could maybe be improved upon; a custom level editor with an online database to share your ideas with the world, a wider variety of levels, and an improvement on the graphics to name a few.
Overall, i think this game is not only a joy to play as it is, but also one that holds potential to spawn a much better sequal or remake. Congrats.