The game looks fantastic and the animation was done really well, however I quickly got bored of the same run and gun slow paced shooting, to make it even worse the controls felt slippery, when I tap a button, I shouldn't have to hold the button down for it to respond, it should happen instantly. It was really noticeable when trying to turn around. Also, you could duck under all of the agents shots (except for the multi shot guys) Idk if this was intentional but it took away from the difficulty. Next time maybe add a few new guns or upgrades.
Sluggish and unintuitive
The presentation is nice, and the idea is cool, but the controls are far too sluggish. There's this awful delay between actions (landing from a jump, standing up from a crouch, turning around) that makes everything feel like it's happening in a sea of sticky molasses, and it really messes up any attempt at strategy since you need to plan for those immense delays when trying to position yourself advantageously, otherwise the extremely fast enemies catch up to you easily before you can even fire a shot. Jumping feels quite inaccurate, and the wall clinging is even slower than anything else in the game.
But the worst part, the part that RUINS the good qualities of the gameplay, is not being able to shoot while jumping. Jumping and shooting at the same time is the heart and soul of any platforming shooter, and taking it out is like making a platformer where you can't jump. It means every time I jump I'm completely fucking useless, and the nature of the gameplay means I'm jumping all the fucking time. Consequently, this game feels slow, is awkward to control, and doesn't actually let me attack about 50% of the time.
A decent effort with some very misguided controls. I give you a 6 and voted the game 3/5 because you can fix these things, and easily, and if you did your game would be quite good. But as it stands I won't ever play it past the first wave.
good game. but it glitches on me on wave 9
a spider stuck in the roof and i can't shoot it -____-
The coding isn't too shabby and the premise is sound. Sadly, the controls are awkward, the gameplay repetitive and the challenge non-existent. You show promise, though - hopefully I'll enjoy your next submission better.
I liked the concept of the game...
But sadly, the waves were just really boring. I kinda thought to myself, "You know, this game would be a lot cooler if there were enemies all around that don't spawn randomly, and that i have to be in like stealth mode to take them out." I think it would be waaay better if the enemies weren't always aware of where i am.