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Hunters - Stage 6

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Hunters: Relic of Stars - Stage 6. Carina has been captured by the Hunters.

Play stage 1 here: portal/view/566055
Play stage 2 here: portal/view/566291
Play stage 3 here: portal/view/566564
Play stage 4 here: portal/view/566734
Play stage 5 here: portal/view/566895

Arrow Keys - Move / Aim
Z - Shoot
X - Jump
C - Change Weapons
Spacebar - Pause / Open Map

You can also use WASD to move and JKL to shoot/jump/change weapons, however on some browsers/keyboards you may run into issues with too many keys being pressed at once, nothing I can do about that.

If you have a PC Gamepad, I highly recommend using the Joy2Key Software. You can download it: here: http://bit.ly/NCx4h

Saving - Progress through the stage is saved automatically at every major checkpoint. If you have to leave and come back, your progress will still be there!

Bugs - If you do find a bug, please report it to me via PM. Be as descriptive as you can, I can't fix things if I don't know what went wrong!

Sticky Keys Bug - If the keys feel like they're sticking, character keeps running after you let go, please read the third post in this thread: http://www.newgrounds.com /bbs/topic/1123318
This is a bug with some browsers/systems and there's really nothing I can do to fix it.
Well, this is it, the final stage. I hope those that have enjoyed the game up until now agree that I've saved the best for last, just don't expect the journey left to come to be an easy one.


*Sound of inarticulate frustration*


Jesus FUCKING Christ on a POGO STICK!

You really, REALLY need to take one lesson away from this game. MAKING PEOPLE PUNCH THROUGH THEIR MONITORS IS NOT GOOD GAME DESIGN.

There's a good reason, a good DAMN reason, this kind of gameplay went away. Frustration-based gameplay is NOT good game design.

That final boss-after-the-final-boss is making me make noises of inarticulate rage EVERY SINGLE TIME.

Here's a thought. How about you keep with the traditional pattern and give the player a full health refill after you beat the bitch the first time, when she has ten thousand goddamned attack patterns, and, you know, re-start them at the escape sequence rather than starting them BACK AT THE FIRST BIT.

And second bit, if you want to be a GOOD game designer, program shit like this fight to figure out which attack patterns your players are having trouble with, and STRONGLY lower the probability of that pattern coming back up again in the rematch. The one that killed them? Just delete that one altogether from the attack pattern for the next go-round.

I will repeat this. Frustration your players to the point where grown men are making inarticulate noises of rage and coming very close to punching their fists through $400 pieces of hardware is NOT GOOD GAME DESIGN.

Note: I AM playing on Easy, so don't even try to say "well, lower the difficulty." If Easy mode is this noise-making, monitor-punching hard, I shudder to imagine what sort of masochist is capable of this on Hard.


THIS IS SO EPIC!!!!! the fight against mizar when you're escaping is HARD!!!! and in the fight against alcor or whatever, I thought it was enough that he turned into a god, and this weird beast... BUT NO he just had to go and turn into a GIANT beast XD XD EPIC!!!!!


It got a bit laggy for me on this level at times though. Other than that, it was a good game!

This is an awesome series

It reminds me of metroid

Good series, LETS REVIEW!!!

okay, here comes:

Story/7:The story is interesting, but you could have complicated it a little bit more (example: A character is not who everyone thinks he is).And the idea of developing it on 6 stages (or maybe more on the future) was cool because you could explain really good.

Graphics/6,50:About this point many people were afraid, and said they could be much better, they are a little right.Graphics are TOO simple, adding some fluid movements, shadows, etc would have made them much better, but its still OK.The cutscenes are ok too, but could have added more animations on them.

Gameplay/7: Its a plattform and shotting game, so the gameplay is like the "core" of the game itself, and its pretty good!. But, as many people said, a point-shoot control with the mouse could have been better, and still there are many areas in the game that are really hard to get to.

Voice acting/dialogues/7,50: They voices fit perfectly with the characters, and dialogues are ok (could have made them much longer, or you could have added a skip button)so, I have no complains on this!!!.

Sound/7: The music goes really good with the stages, and the effects of shooting and explosions are pretty realystic. Adding some music to the cutscenes would have made it even better, and there where times where I couldnt hear the music because the effectes where "stopping" it, anyway it was really good!!!.

This is it (yeah finally) and one more thing: I really appreciate your effort because
making a game is damnly hard, so congrats on making it!!!

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