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Epic BeardDude

Score:
rated 1.63 / 5 stars
Views:
2,444 Views
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Genre:
Adventure - Other
Tags:
beard

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Credits & Info

Uploaded
Apr 7, 2011 | 7:20 AM EDT

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Author Comments

Testing my new game. Feel free to say what you mean, any advice appreciated!
There's no preloader yet, sorry about that.
The character is moved around with W, A and D.

Reviews


DejitaruRequiemDejitaruRequiem

Rated 0.5 / 5 stars

No testing, eh ?

Way too much glitches.
Took me little time to fall off the screen.

Next time, test it before submitting C;


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Hanchaisun2Hanchaisun2

Rated 0.5 / 5 stars

Too glitchy

Its too glitchy right now, I've been playing 30 seconds and already found 2 places where you can get out of the map and fall endlessly


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BellClockBellClock

Rated 0.5 / 5 stars

What the fuck

Did you seriously believe that this was done, or good, in any way?



StoanwahlStoanwahl

Rated 1.5 / 5 stars

How much testing did you do?

I'm not sure falling off the map was accounted for. There didn't seem to be a reset feature for when that happens. And is there a point or does this dooby tokin' fool just walk and jump down the mountian?


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Slayerlizard responds:

This was pretty much just a test to see how if it worked at all. I will add more rubble to keep people from falling off and walking in the wrong directions. The game is more philosophical than action-oriented, but I will add an attack-option where he spits fire from his pipe and some addons for his wooden leg later on!


KalismeKalisme

Rated 2 / 5 stars

Good start

If it's just an engine test for map handeling it looks like a good test. The only problem I noticed is that the collision can get a bit glitchy... And I'm presuming you're using the flash hit-test thingy for checking collisions between vector shapes... I know nothing about that stuff so I can't really help, but maybe if you google it up you might find a way of stabelizing the collision checking and responces... I noticed it when I fell from a large height (I would fall through the black lines and have to jump back up onto them) and sometimes when walking up steep angles... The character would jitter a little and not walk up them until I reversed and tried again.

Well, I hope the feedback is helpful.
Good work so far :D


Slayerlizard responds:

Thanks for your response!
Yeah, this was pretty much a test to see how the game would look like here. I think I can fix the falling off-problem by adding some seethrough ground below the problematic lines, to thicken them. This would probably also fix the angle-problem.