Good, Bit could be better
this is good a great concept, music is repetative but ok, the graphics weren't crappy (that's good btw :)) and it was fun overall but needs a bit work in the future because i got to 50,000 in no time at all
The aim of the game is to make Planet X move as fast as possible. Since the game takes place in a zero-gravity environment, the only way to slow down or speed up Planet X is by using the friction of your paddle.
Let me know what you think in terms of how I could improve, constructive criticism, etc.
Cheers.
Good, Bit could be better
this is good a great concept, music is repetative but ok, the graphics weren't crappy (that's good btw :)) and it was fun overall but needs a bit work in the future because i got to 50,000 in no time at all
Interesting concept, but a problematic execution
I liked the concept, I think the idea of having accelerate a planet is interesting and has great potential. The graphics are simplistic, but I like that. I think more a intricate display would detract from gameplay. The bgm is repetitive and annoying. Also some sound effects would engage a player. But these are minor quibbles, I think that the major problem is that as soon as the planet goes quick enough there is no need to move the paddle. Maybe some obstacles would make it interesting and eliminate that ability, or perhaps a level system to add a sense of accomplishment. It's a good concept, but not a stand alone object. You need to incorporate something to develop your mechanics into a viable and enjoyable game.
Thank you for the in-depth review, it's much appreciated.
Repeatitive
It is an interesting game at first but after a short while it gets boring, the sound is also very very repeatitive. You could add different modes to the game and add a high score function to it to make it better.