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Clear the underground dungeons from monsters in this pixely bomberman-style game! Do you have what it takes to find the mysterious Graal? Good luck and blow some stuff up!

You need defeat all monsters in dungeon, and find stairs down to complete the level.
WASD or ARROW keys = walk
SPACE or Z = place bomb
SHIFT or X = use special items
R = restart
P = pause
+- = volume
ESC = exit to menu

Hope you enjoy it!

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I saw this game back in 2013 and it was one of the games I took into account for in my research on whether or not I should make a game with bomberman mechanics. Bomberman is awesome.

I disagree with the thought that old school graphics are so games don't have to be good because they rely on nostalgia. For really dense game play areas. The best solution is still well-done pixel art.

-John Mark

im sick of oldschool graphics such games are made this way so they dont have to be good because they depend on stupid nostalgy



We all love Bob

And bob loves his hair <3

First I thought that it was a little difficult but as a bomberman freak with the trigger bombs it was pretty easy. Tnx Bob!

Kendja responds:

Tnx Technopauluz!


- Nolstalgic feeling, it is "like a game"
- Music, not giving a headache

- Due to similar power ups to the Bomberman series, it is not as good as it should be, because those power ups of Bomberman works in levels those are "designed" not that much randomly-generated ones, so add some different ones, like instead of dropping a lot of bombs get a stronger bomb (not blast, the damage itself or the direction of the blast)
- Sometimes controls confuses, Z and Spacebar are "too close" unless you are French*.
- Seems like the random generation doesn't calculate the speed of the player and the distance of the power ups and mostly generates impossible maps.
- The Ore/Gold amount doesn't add time more than 10 seconds so why?
- If I acquire 3 speed ups, why I am still a slow snail? Or if an enemy hits me I should lose the speed ups and get a new one which is more meaningful (but this will make the game harder so I demand a difficulty settings :)

Expectations: if you'll make a new version
- Please consider some different power ups or game times, not just bomb the whole level, but destroy a boss or artifact etc.
- Character leveling may get you more ideas, and also saving that char as a code so even if we'll format our pc's we can keep playing on...**
- We should be able to throw the pick on an enemy to kill in 3 squares or destroy the wand for a 9 square area which will add more fun

*French Keyboard type.

**That should be applied all the games IMO

Sorry for my typo's.

Kendja responds:

Wow, thanks for detailed review, Eglence!

Credits & Info

4.33 / 5.00

Mar 25, 2011
5:36 PM EDT