Not a bad start; could use work
It's an alright start, but I think you should've spent more time on it before submitting it. I also don't think you should've named it "PONG Online" if there's no online option available yet.
I think a better name would've been "Classic Pong", because that's pretty much what it is. Not to say it's bad, but the name is misleading.
I've noticed quite a few problems that could be fixed. I don't know ActionScript yet, but I've coded in enough languages to give you some applicable tips and tricks.
Firstly, I noticed that the ball bounces off of the paddle the same no matter what. What I mean is that the paddle's velocity or previous location don't seem to be a factor in the ball's speed or angle. A simple solution would be to periodically record the paddle's Y coordinate (since the X is constant) and compare it to the current Y coordinate. So, every frame, a variable would be updated with the Y coordinate of the paddle. When the ball hits the paddle, the ball's Y speed becomes negative plus (or minus, not sure while typing) the difference between the paddle's current Y coordinate and the previously recorded one. Experiment with this idea and tune it until you've got something pretty stable. This'll add to the strategy of the game more so than just hitting the ball wherever it flies.
Another problem I noticed was one I'm sure you've noticed with the trophies. I'm sure you're using booleans, so I don't honestly see why you'd have a problem with the easy trophy being removed upon receiving the medium one. I don't think you're saving it or you may be using a local variable instead of a global one (or however it works in Flash, sorry if I'm off a bit). As for the wall achievements, you should just set the achievements according to the highest score. That way you only need one variable for all of the achievements. Nifty way to handle it.
Those are the improvements, here are some additions.
I'd like a mute option. I really think this is just something all games should have. Since options seem to be occupied by achievements, however, you should probably sort that out and make achievements an entirely different frame. It'll be pretty crowded once you add actual options.
Good luck with your game man, if you want some more suggestions just ask in a PM or something.