This game has several errors that prevent it from being a legitimate Tetris Attack followup.
>Blocks fall INSTANTLY upon lower blocks being cleared. This largely nullifies the skill-intensive aspect of the game(skill chaining does not exist), turning it into a much slower paced game.
>Chaining does not even exist here. Even legitimate 4-chains yield no additional points. These are much harder than combos, and should certainly be counted.
>As has been mentioned before, the stack rises, initially, way too slowly . Worse, high-end combos can result in the stack being frozen for upwards of 20 seconds. There NEEDS to be a button that causes the stack to rise and ends any freeze the stack has undergone. On that subject, I wold you NOT advise rewarding players for surviving longer. The goal should be for players to push out as many points as possible as quickly as possible. You shouldn't be encouraging players to play for 30+ minutes in a single session.
>Nothing prevents newly introduced rows from having automatic three-matches, ruining any form of planning that players go through.
>Standard clears do not freeze the stack(they should pause the stack while the blocks are being removed.) This results in unbalanced gameplay during the later portions of the game, with players continuously abusing the newly introduced bottom row to continuously freeze the stack, rather than aspiring for anything greater.
>Switching blocks mid "chain" can lead to outright glitched up switches. This is not acceptable.
All of these factors coalesce together to form a Tetris Attack spinoff that is nail bitingly slow and not skill intensive at all. The music is underwhelming and has a very short loop, making it even more painful. This game needs some serious improvements, sorry.