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C-Quence

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Author Comments

In contrast to my last game, Sp33d, I wanted to do something a little more relaxed. I'd been playing a little bit of DropSum and something clicked in my head that number might make a good mechanic for a game that was a teeny bit different.

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I found this to be an okay game. I think the reason it didn't appeal to me that much is because it was to difficult. I know that sounds kind of whiney, but it's still a fairly playable game. I just think there could have been more detail put into the squares. I'm just so much more used to games like this where you combine stuff with the same number. It's not terrible, it's just alright.

The music was pretty fine too. I guess it was a fairly original idea so I appreciate you trying to do something different. That's always something we can use in the world. It's just a tad too boring and it doesn't add up to much. At least it's fairly unique.

2s and 3s needed.

The game mechanic dissolves the instant either a 2 or a 3, needed to satisfy both of the valid sequences in the game (1-2-3 and 2-3-4) don't show. You then have to waste all the other tiles that come prior to it before you can possibly have a go at making a single match, then repeating the process all over again.

Love the hang drum infused music and the overall look, but the gameplay's hollow. I love how we're trying to get away from making the tiles match, that's a nifty concept, but this isn't the way to do it.

Credits & Info

Views
4,353
Faves:
2
Votes
5
Score
4.33 / 5.00

Uploaded
Feb 6, 2011
12:22 AM EST