It's a fun game, but certainly not without its fair share of grade A game design.
First let's start on the basis of the game:
During WWII, you play the role as a British General in charge of the RAF, to defend 6 different regions of the British Isles, against German air raids.
Once you shoot down 300 German planes, you win.
If you lose 2 or more regions you lose.
Here is what I like about the game:
-The resource distribution is made very prevalent. If you Spies are not spot-on you have to make decisions on how to defend areas.
-I Like how you are given control of Infrastructure, and building planes, even though the systems put in place are minimalistic, you infrastructure can have a very big impact.\
-The interface and combat is simple, it's easy to learn the basics, and throughout multiple play-throughs you can still pick up a few tips.
Here are some things I don't like:
-The combat is fairly random, sometimes 4 planes will get shot down by 1, Spitfire or Hurricane Alike.
-You are very dependent on your spies, if the South East gets bombed, you can easily lose almost all your intelligence, creating a snowball of German raids you simply cannot stop.
-In the beginning, you barely start with any resources, and if you don't put your initial supplies into recruiters, you will not win the game.
I like it because I am very fond of the Time Period, and I like Planes regardless. But I can easily see why this game is not for you.