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Inferno 2: Meltdown

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So you always wanted to be a fire-fighter? Well now's your chance!

Take on the role of a robotic fire-fighter and take on Infernos in various locations across town, from the bowling alley to the cinema to the gas-works.

Features highly flammible and explosive gameplay. Includes oil barrels and petrol pumps that explode. Sprinklers to help keep the fire back. Fans that spread the fire to other areas via the air-ducts. People to rescue. Upgrade your firebot with coins you collect on the levels.

The levels literally burn down as you play!


Cursor Keys/WASD to move around, jump and climb ladders.

Space to drop a sprinkler.

Mouse to aim your hose and spray the fire.

Point your hose down and then spray and jump up to use your hose as a jetpack!

If you see a fan switch, spray it to disable the fans.

Press R to restart a level
Press Q to change quality level

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no clue why, but replaying the games you used to play as a child hits quite hard ngl


Great game, despite some small drawbacks

I've abandoned Inferno 1 at the time b/c it didn't save upgrades at all, so when I tried to continue my robot was too weak. Glad that's fixed! This one is a good sequel, the same fun playability with the addition of peeps, fan controls, sprinklers etc (Just please, spraying fan switches in order to disable them should be mentioned in the tutorial!)
And most basically, it's nice once in a while to fight fire rather than killing things! :)
One thing that does bother me is that usually I need to put out the fire quickly, which contradicts collecting more coins... I think this needs some better solution, otherwise good performance in putting out the fire actually costs me instead of gaining.

Fight fire with fire! (c)

That's a good one. But control is a little stuffy. Sometimes my robot continue going in the wrong direction.
But it's a nice and addicting, anyway.
Happy New Year!
5/5, 9/10


This game is good, but level 28 is really hard

Credits & Info

4.13 / 5.00

Dec 29, 2010
11:44 AM EST
  • Daily 3rd Place December 30, 2010