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Cellaris

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it takes some thinking but worth it.

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Good, just one problem

When the area is full of mines, 0's, 1's, and 2's are a cheap way to lose lives. I'm not sure how to fix it, but perhaps let you change or save the numbers for a later time, or perhaps have them get rid of another random mine for each number that passes 0. I don't know, but it makes the game unfun when it's only a matter of time before those 0's creep up and beat me.

Mixailo responds:

hey, the game always chooses the next number so that you can put it somewhere safely, that's just one way it looks out for you another way is that it always avoids deadlocks, for instance if you try to place a 7 on the bottom row it will make it a 5 or if you put a 7 on top of a 4 which is next to a 4 it will make it a 6, if you get a piece and there's no where to put it then it's a bug..which i will need to fix.

This is... Imaginative...

You got 5 stars because it was a good idea and a nice twist on minesweeper, but the game was very choppy (to say the least) and you could fix the menu. Seriously, tute may not have been a good way to say tutorial.

Mixailo responds:

you're right, in terms of production value it's like a best worst movie :)

Fun twist

The first half of the help doesn't help a lot, the demo is far better.

Graphics looks like a 1990's product. Not sure whether it's your preference or it's related to technical skill issues. Not saying it's bad anyway.

Mixailo responds:

it's both :) and thanks