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Apples Vs Mangoes

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Author Comments

Apples have decided to end the supremacy of mangoes in the fruit kingdom. The goal of this game is to kill all the mangoes in every level. The Apple Lord shoots apples using his canon. Any mango that is struck by an apple is killed.

1. Move the mouse to aim with the canon.
2. Press the mouse button. The longer you press, the higher the power.
3. Release the mouse button, and see how many mangoes are killed. If all mangoes are killed, you complete the level.

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......Hmmm..

The screaming sound... thing... was cheesy. When the mangoes die, they should do something else. I don't know what, but at present, the little graphic is sort of cheesy. There doesn't appear to be any effect to increasing the power of a shot, it still goes the same distance, at the same speed, with the same exact trajectory. The whole disappearing apples thing is sort of annoying. I realize you did this to simplify things, but it really messes up some of the game. I couldn't even beat the like... third level? Regardless, the apples were gone before they had a chance to roll over the edge of a block. They should bounce a bit longer, and then come to rest, not disappear. Of course, after they come to rest, they should no longer effect anything else (other apples can't hit them, etc.). In general the graphics could be a little spiced up. They're too simple.

Overall, it's not that good. But in all honesty, it's much better than I could do, in graphics and coding.

Needs more work

The game concept is good, even if it is a format a bit overused. However, there is no power meter indicator, and for a physics game this is a huge problem.

Good work still.

hathibelagal responds:

Thanks for the review. I have now added a simple power meter/indicator. I would be glad to add anything which is still amiss in the game.

Credits & Info

Views
3,498
Votes
2
Score
2.75 / 5.00

Uploaded
Sep 28, 2010
1:05 PM EDT