Interesting. I like how t feels.
This is Earnest Emporium's first effort. It took about a year of my free time to make, and I hope you enjoy it! The mechanics take a bit of getting used to, but I feel that overall OCTOBER is a unique experience. All the music and artwork and programming was done by me. In the future, I will try to make more concise, articulated games, but the experimental/art genre appeals to me.
Look out for future games from Earnest Emporium, and please enjoy OCTOBER!
Interesting. I like how t feels.
wird
Horrible Game
Someone might like it. If they understand what you have to do. The instructions aren't really instructive. They make about as much sense as the game.
What do you not understand?
Um, What?
I have no Idea what you mean by dismiss Nodes.
Like in guitar hero, when you hit a note. Same concept.
don't bother with this glitchy game
First off the controls felt unnatural and forced second off the "turret" is a triangle how do you know what side shoots after you manage to figure out what comes the rotating you turn to fast and you cant figure out what is what and half to start all over again. and as far as difficulty goes not only did every enemy hit me every time but i got killed less than two minutes in. aim in games like this should not have to be guess work.
I see your point, though it should be fairly obvious which side it shoots out of if you hold down the up button...
And yes, it's a tower defense game, so the enemies will hit you no matter what if you don't kill them before that.