Really nice game! I liked the aesthetics and the game play! Congrats!
Play days of the dead game, survival of the living dead curse for 13 days againts armored zombies, skeleton and undead beast invasion. Use your bow skill, spells, items and barricade to defend your village
NB: HeadShoot = Critical Strike
Thanks guys for review my game, i appriciate that,
i'll put in list some bugs and possibility upgrade for next version:]
Really nice game! I liked the aesthetics and the game play! Congrats!
dude plss stop that what are those troll comment start to break the rules and troll us damn i cant breathe of thsoe of thsoe rules i forgot to read them srry and you write 57 lists of stuff are you insane damn bitches
MAN WTF!!!!!!!!
HEY! a skeleton was too down there so that i can't hit him!! he keept destroying my base and i can't do anithing! D: u_u
good game
Here's my take:
1) Regarding the aiming system, I'm perfectly cool with it. You have to use the WASD keys to align with your enemies, otherwise you are shooting from a side angle, which will screw up your aiming.
And you'll notice that when the enemies are close you can aim the reticule directly at their heads, while when they're further off you have to aim above their heads. That's because a bow is handled very differently than a gun. When firing a bow at a distant target, you do fire it in an upward arc, actually aiming higher than your target, and I think that's what the designer was trying to simulate.
Also in regards to firing from side angles, just from firing around and seeing where the arrows landed, I get the sense that he was trying to simulate the path of an arrow fired sideways. Regardless, I found the aiming system easy to get a hang of and was getting headshots almost every time. So I actually liked the aiming. If it would have been too easy, like shooting a gun, it would have really cheapened the game, in my opinion.
2). It is too short, but the way the game is designed it anyways would have been pretty much maxed out somewhere between level 15-20, If you make a sequel, maybe you can redo the upgrading system to last for 40-50 levels. This would include new weapons, items, spells, enemies, bosses, turrets, repairmen, gunmen, allow training in additional skills such as speed, accuracy etc.
BTW, the accuracy bonus was a joke. If you need 2000 exp. what's the difference between 20 and 90, wouldn't it make sense to have a multiplier as the levels advance , so accuracy would actually make a difference in leveling?
I really enjoyed this game, hope you make a sequel!
Second Playthrough
Great game but I really think that you should have added a second playthrough with harder enemies and more upgrades. If you do make a sequel, please keep this in mind!!!