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Impossible TD

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Author Comments

This is my first TD game. I am currently working on the next version that will fix a lot of the bugs in this one. Overall this game really helped me learn how to make games in AS3 so glad I made it even though it has some bugs.

----Version 1.2
-Created preloader

----Version 1.1
-Improved some of the graphics
-fixed tower placement bug

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beat on impossible

for impossible it was too easy i beat it on the first try also its pretty glitchy like how if you have no money and click somewhere it won't let you buy a tower there for the rest of the game also upgrading was a hassle with click...reclick...reclick...reclick it should have had a button on the side for upgrading so you didn't need to continue reclicking the towers and maybe put a tower upgrade limit my stongest tower was at level 95 before i beat it most of the other towers were under twenty and i had a few safty net thirties. im not trying to be a a-hole im just giving a bit of constuctive critisism

MadMurphy responds:

Yeah on the next version I plan to fix some of these things. The tower placement and upgrading will be fixed in the second version that I am working on. I thought that game was impossible on the impossible setting so it is news to me that it can be beat. I will try to fix that in the next version also.

more work!!

There is a lot you could done to make game better. First different defending classes, more different enemy classes, little better scenario, explain in intro what are you defending, etc... You need to work a lot more...

MadMurphy responds:

Graphics and story are the really hard part :( I can try my best though.


As someone whos only gone through a week of action script in my last high school, i know how had t is, this may not make it through but you did a pretty good job for your first

MadMurphy responds:

I learned a lot though doing this. So it is a lot easier after doing something big like this.

nice! but you might have forgot something


MadMurphy responds:

What type of sound?

Needs more work

For a game like this the visuals should be more creative, and it should start out more slowly, I think.