Well, like other people say, my corsur lags on this game, but when it does, my entire browser freezes with it. I don't know the problem, I know it should work because I have vista, but maybe it's not the OS, but the internet provider? I'm on Internet Explorer 8, and it's freezing. Please look into the possibility.
I like this game's story a lot, and I want to see it through to the end, but the lag is agonizing, and I can't play this game because of it. Really, the longer I leave it up, the slower my computer gets, until it finally crashed altogether. I'd love to finish this game, if that problem were fixed.
I love the art and voice working
The art and voice acting in this game are exceptionally done, really some of the best voice acting i have seen in a flash game. The playability of this game draws on a lot of puzzle aspects and sometimes if you miss something critical (like the first data pad with a low battery number code hidden inside of it) then you really get screwed over in the game with having no idea what to do. Some of the doors seem very tedious to open and the combat is just bland from what i have do so far. The story was not great, but it passed as entertaining for a bit and then i just found the game a bit repetititve.
Great effort just needs a bit more to shine.
but the second you begin pilling into the dodge area it becomes too easy it shows promise and i look forward to it
It's not a bad game but I'd have to agree with RockyTheFish.
As an adventure game, there are too few visual indicators for the interactive portions of the environment. The nano-paint, for instance, leads to nothing more than a click-fest. There was no indication of where one should click with that item, so the result is that the user has to click everywhere. Fortunately we only had to use it in one place, but there was nothing to tell us that either. Such things are indicative of a very bad adventure game. Either the puzzle should test one's logic, or if it's an easter egg/Where's Waldo kind of hunt, there need to be some visual indicators of some sort for the astute observer to know where to click.
Generally interactive parts of the environment should also at least show some kind of indicator that they are interactive. Take the car battery, for instance. I had no idea the cutting torch was supposed to be used for that, because before when I tried clicking on it with no item, nothing happened so I assumed that, like most decent adventure games, it was a non-interactive part of the environment. Only by randomly clicking with the cutting torch did I find out that it is an interactive part, but only with the item.
As an RPG, it's a bit on the simplistic side, but that's charming in a way. The problem is that it becomes way too easy to become super powerful just by spending 10 minutes farming.
That said, in spite of these negative points, I really feel like there's great potential. Finding an adventure game with RPG elements is quite rare these days and with a little bit of work, I think any future games could really turn into something very great.
thanks for the detailed feedback!