but it needs work on the graphics, and the aiming is a little wierd. its hard for me to see the crosshairs, but other than that, its pretty fun. although you really should have put more time into this and it would have turned out better
Good game and scripting but sloppy Graffix. Improving on the size of the sights and Editing the gun image so it wold come off the bottom of the screed kinda like doom style i think it would help people aim better and improve the over all game play. Besides that some of the monsters are to close and no depth feel, i wouldn't mind if it had a story to it.
Thanks for the review, I'll pratice my graffix more often now.
prety good but not the best
it definitely needs some work, the art wasn't great and it is in dire need of some kind of sighting system, but overall it is a good concept
Thanks, yeah, I have to work on my art skills.
Pretty Good, but a few problems.
I thought it was a fairly good mini-shooter, and it was fairly well-designed. I made it to the second part.
However, I realized that the gun and the actual mouse positions were a bit offset so that the barrel of the gun didn't match up to where the bullet went, which made it extremely hard to hit the very small targets that were the health and ammo pickups. Also, the hit detection was a bit shaky.
Overall, though, It was quite good. :)
Thanks, I updated it, so now you can see where you shoot.
I suggest you make it so that the enemies cannot be lower than the bottom of the screen. Sometimes I would see enemies down there that i cannot hit. Also, I suggest make a crosshairs to show precisely where the gun is aiming and/or make targets easier to hit. I wasted 20 shots trying to hit an ammo increase only to get 14 shots from it : ( .
Yeah. I went with the crosshair idea, and updated the game. Thanks for the review.