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Sixty Seconds to Live

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Click or drag items to interact. Try to find means, motive and opportunity to solve your own murder!

This game was built in under 3 days for the Mochi 60 seconds or less contest. From concept, through graphics and sound, to coding and playtesting, everything happened in those three days!

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I don't like those recent reviews. I haven't played yet, I just thought it would be fun. Don't know squat about this game. I did see tasvideochannel show a tas for it, so I assumed it was here on Newgrounds. I'll give my honest review once I actually play it, when i'm not so busy...
Edit: Too short. I also wish it would tell you what kind of end you got, or if there was more you could do. I guess this is my last glimpse of the real world could be normal end, and finding means motive and opportunity as a good end. bad end you die before doing anything.

terrible. when you want to interact with something you have to click an exact point or else you will just be clicking mindlessly. the coughing and the heartbeat make me lose focus and panic like that sonic drowning music. the concept was like applying pressure to coal until it turns to diamond the execution was like snorting coal directly into your lungs. this game screams made in under a week. don't recommend playing it.

NO WAY TO WIN!!!!

No way to win. I've interacted with every single object and nothing works.

9176.

Very emotional game, and very deep and with a great story. Hope you make more like this.

Credits & Info

Views
25,841
Faves:
35
Votes
59
Score
3.71 / 5.00

Uploaded
Dec 2, 2009
6:25 PM EST
  • Daily 4th Place December 3, 2009