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Kindergarden Creator

Score:
rated 3.00 / 5 stars
Views:
4,734 Views
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Genre:
Gadgets - Dress Up
Tags:
animals
pixel
cute
babies

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Credits & Info

Uploaded
Dec 2, 2009 | 3:00 AM EST

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Author Comments

ATTN:
VIEW FULL SIZE HERE:
http://www.snut.org/flash /kindergarten-creator.htm l

Sorry about the mochiads, I'm in college!

I made this game for dressupgames.com!

so like um

-drag and drop
-click 'clean' to start over
-to take a snapshot, press Prnt Scrn on your keyboard and then copy it into an image editing program and then save it probably as a .gif or whatever you want
-stickers are still da best

Reviews


acerookie1acerookie1

Rated 5 / 5 stars

It was Nice

it was nice but many people ar going to boo it becuase its not their thing. but it deserves to be on newgrounds as much as any thing else on here. special the spam and other dress up games


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qygiboqygibo

Rated 2.5 / 5 stars

Well, it's cute

However, there's limited appeal for something like this on NG, as cutesy as it is. There isn't a lot selection wise, and there's little interactivity between the little kids that you have in here and the items that you can place in the room. Some music would have also been helpful.



Kyosuken1Kyosuken1

Rated 2.5 / 5 stars

Hmmm

Hmm, Its good, But the selection is limited and the quality is so-so.. Godd game overall



Lamia-DominaLamia-Domina

Rated 3.5 / 5 stars

Held my attention in spite of myself.

This is... pretty different. I was pretty certain not my thing, but something about it just compelled me to play around with it anyway. Your art is put together well and works well for what you're doing here. Options are just a little sparse, but there's enough there to at least invite someone to play around a while with it. The only thing that really throws me off is that the room is huge relative to all of these objects even if I accept that they're supposed to be small objects. The proportions feel all wrong and that throws me off some. Also, it could be nice if objects scaled from background to foreground, and if the layering could adjust itself based on position instead of the order they were laid down (Which seems the case for multiples of the same object, for different ones it actually appears arbitrary).


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